Update progression balancing algorithm (#300)

* New progression balancing algo: computes based on percentage of locations available rather than absolute number of locations
This commit is contained in:
espeon65536
2022-03-12 15:05:03 -06:00
committed by GitHub
parent 3ce5d14210
commit 15e0763ed5
4 changed files with 45 additions and 8 deletions

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@@ -1093,6 +1093,8 @@ class Item():
trap: bool = False
# change manually to ensure that a specific non-progression item never goes on an excluded location
never_exclude = False
# item is not considered by progression balancing despite being progression
skip_in_prog_balancing: bool = False
# need to find a decent place for these to live and to allow other games to register texts if they want.
pedestal_credit_text: str = "and the Unknown Item"