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Update progression balancing algorithm (#300)
* New progression balancing algo: computes based on percentage of locations available rather than absolute number of locations
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@@ -1093,6 +1093,8 @@ class Item():
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trap: bool = False
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# change manually to ensure that a specific non-progression item never goes on an excluded location
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never_exclude = False
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# item is not considered by progression balancing despite being progression
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skip_in_prog_balancing: bool = False
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# need to find a decent place for these to live and to allow other games to register texts if they want.
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pedestal_credit_text: str = "and the Unknown Item"
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