Update progression balancing algorithm (#300)
* New progression balancing algo: computes based on percentage of locations available rather than absolute number of locations
This commit is contained in:
@@ -41,6 +41,8 @@ class SM64World(World):
|
||||
def create_item(self, name: str) -> Item:
|
||||
item_id = item_table[name]
|
||||
item = SM64Item(name, name != "1Up Mushroom", item_id, self.player)
|
||||
if name == "Power Star":
|
||||
item.skip_in_prog_balancing = True
|
||||
return item
|
||||
|
||||
def generate_basic(self):
|
||||
|
||||
Reference in New Issue
Block a user