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lufia2ac: rearrange tests to comply with new conventions (#5001)
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57
worlds/lufia2ac/test/test_custom_item_pool.py
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57
worlds/lufia2ac/test/test_custom_item_pool.py
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from argparse import Namespace
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from BaseClasses import PlandoOptions
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from Generate import handle_option
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from .bases import L2ACTestBase
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from ..Options import CustomItemPool
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class TestEmpty(L2ACTestBase):
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options = {
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"custom_item_pool": {},
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}
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def test_empty(self) -> None:
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self.assertEqual(0, len(self.get_items_by_name("Dekar blade")))
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class TestINeedDekarBlade(L2ACTestBase):
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options = {
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"custom_item_pool": {
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"Dekar blade": 2,
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},
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}
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def test_i_need_dekar_blade(self) -> None:
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self.assertEqual(2, len(self.get_items_by_name("Dekar blade")))
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class TestVerifyCount(L2ACTestBase):
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auto_construct = False
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options = {
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"custom_item_pool": {
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"Dekar blade": 26,
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},
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}
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def test_verify_count(self) -> None:
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self.assertRaisesRegex(ValueError,
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"Number of items in custom_item_pool \\(26\\) is greater than blue_chest_count \\(25\\)",
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lambda: self.world_setup())
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class TestVerifyItemName(L2ACTestBase):
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auto_construct = False
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options = {
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"custom_item_pool": {
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"The car blade": 2,
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},
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}
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def test_verify_item_name(self) -> None:
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self.assertRaisesRegex(Exception,
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"Item 'The car blade' from option 'CustomItemPool\\(The car blade: 2\\)' is not a "
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"valid item name from 'Lufia II Ancient Cave'\\. Did you mean 'Dekar blade'",
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lambda: handle_option(Namespace(game="Lufia II Ancient Cave", name="Player"),
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self.options, "custom_item_pool", CustomItemPool,
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PlandoOptions(0)))
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