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introduce World.topology_present, to indicate if any meaningful path information is available in the world
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2
Main.py
2
Main.py
@@ -676,7 +676,7 @@ def create_playthrough(world):
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for player in range(1, world.players + 1):
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world.spoiler.paths.update(
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{str(location): get_path(state, location.parent_region) for sphere in collection_spheres for location in
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sphere if location.player == player})
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sphere if location.player == player and world.worlds[player].topology_present})
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if player in world.alttp_player_ids:
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for path in dict(world.spoiler.paths).values():
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if any(exit == 'Pyramid Fairy' for (_, exit) in path):
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