mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 12:11:33 -06:00
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from test.bases import WorldTestBase
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class TunicTestBase(WorldTestBase):
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game = "TUNIC"
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player = 1
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5
worlds/tunic/test/bases.py
Normal file
5
worlds/tunic/test/bases.py
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from test.bases import WorldTestBase
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class TunicTestBase(WorldTestBase):
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game = "TUNIC"
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@@ -1,5 +1,5 @@
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from . import TunicTestBase
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from .. import options
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from .. import options
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from .bases import TunicTestBase
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class TestAccess(TunicTestBase):
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class TestAccess(TunicTestBase):
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@@ -1,17 +1,15 @@
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from BaseClasses import ItemClassification
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from BaseClasses import ItemClassification
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from collections import Counter
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from collections import Counter
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from . import TunicTestBase
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from .. import options, TunicWorld
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from .. import options
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from .bases import TunicTestBase
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from ..combat_logic import (check_combat_reqs, area_data, get_money_count, calc_effective_hp, get_potion_level,
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from ..combat_logic import (check_combat_reqs, area_data, get_money_count, calc_effective_hp, get_potion_level,
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get_hp_level, get_def_level, get_sp_level, has_combat_reqs)
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get_hp_level, get_def_level, get_sp_level, has_combat_reqs)
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from ..items import item_table
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from ..items import item_table
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from .. import TunicWorld
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class TestCombat(TunicTestBase):
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class TestCombat(TunicTestBase):
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options = {options.CombatLogic.internal_name: options.CombatLogic.option_on}
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options = {options.CombatLogic.internal_name: options.CombatLogic.option_on}
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player = 1
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world: TunicWorld
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world: TunicWorld
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combat_items = []
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combat_items = []
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# these are items that are progression that do not contribute to combat logic
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# these are items that are progression that do not contribute to combat logic
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