Simplify the only-beatable mode.

This also makes it faster.
This commit is contained in:
Kevin Cathcart
2017-11-05 22:08:36 -05:00
parent 5336e6c693
commit 17cd963665
3 changed files with 17 additions and 14 deletions

View File

@@ -118,6 +118,7 @@ def generate_itempool(world):
raise NotImplementedError('Not supported yet')
world.push_item('Ganon', ItemFactory('Triforce'), False)
world.get_location('Ganon').event = True
world.push_item('Agahnim 1', ItemFactory('Beat Agahnim 1'), False)
world.get_location('Agahnim 1').event = True
world.push_item('Agahnim 2', ItemFactory('Beat Agahnim 2'), False)
@@ -177,6 +178,7 @@ def generate_itempool(world):
if world.goal == 'pedestal':
world.push_item('Master Sword Pedestal', ItemFactory('Triforce'), False)
world.get_location('Master Sword Pedestal').event = True
elif world.goal == 'triforcehunt':
world.treasure_hunt_count = 20
world.treasure_hunt_icon = 'Triforce Piece'