Test: Remove most dependencies on lttp (#5338)
* removes the last dependencies on lttp in tests * removing test.bases.TestBase from docs as well * rename bases * move imports to bases
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@@ -9,98 +9,7 @@ from test.general import gen_steps
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from worlds import AutoWorld
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from worlds.AutoWorld import World, call_all
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from BaseClasses import Location, MultiWorld, CollectionState, ItemClassification, Item
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from worlds.alttp.Items import item_factory
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class TestBase(unittest.TestCase):
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multiworld: MultiWorld
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_state_cache = {}
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def get_state(self, items):
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if (self.multiworld, tuple(items)) in self._state_cache:
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return self._state_cache[self.multiworld, tuple(items)]
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state = CollectionState(self.multiworld)
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for item in items:
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item.classification = ItemClassification.progression
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state.collect(item, prevent_sweep=True)
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state.sweep_for_advancements()
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state.update_reachable_regions(1)
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self._state_cache[self.multiworld, tuple(items)] = state
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return state
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def get_path(self, state, region):
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def flist_to_iter(node):
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while node:
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value, node = node
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yield value
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from itertools import zip_longest
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reversed_path_as_flist = state.path.get(region, (region, None))
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string_path_flat = reversed(list(map(str, flist_to_iter(reversed_path_as_flist))))
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# Now we combine the flat string list into (region, exit) pairs
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pathsiter = iter(string_path_flat)
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pathpairs = zip_longest(pathsiter, pathsiter)
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return list(pathpairs)
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def run_location_tests(self, access_pool):
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for i, (location, access, *item_pool) in enumerate(access_pool):
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items = item_pool[0]
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all_except = item_pool[1] if len(item_pool) > 1 else None
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state = self._get_items(item_pool, all_except)
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path = self.get_path(state, self.multiworld.get_location(location, 1).parent_region)
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with self.subTest(msg="Reach Location", location=location, access=access, items=items,
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all_except=all_except, path=path, entry=i):
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self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), access,
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f"failed {self.multiworld.get_location(location, 1)} with: {item_pool}")
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# check for partial solution
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if not all_except and access: # we are not supposed to be able to reach location with partial inventory
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for missing_item in item_pool[0]:
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with self.subTest(msg="Location reachable without required item", location=location,
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items=item_pool[0], missing_item=missing_item, entry=i):
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state = self._get_items_partial(item_pool, missing_item)
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self.assertEqual(self.multiworld.get_location(location, 1).can_reach(state), False,
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f"failed {self.multiworld.get_location(location, 1)}: succeeded with "
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f"{missing_item} removed from: {item_pool}")
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def run_entrance_tests(self, access_pool):
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for i, (entrance, access, *item_pool) in enumerate(access_pool):
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items = item_pool[0]
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all_except = item_pool[1] if len(item_pool) > 1 else None
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state = self._get_items(item_pool, all_except)
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path = self.get_path(state, self.multiworld.get_entrance(entrance, 1).parent_region)
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with self.subTest(msg="Reach Entrance", entrance=entrance, access=access, items=items,
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all_except=all_except, path=path, entry=i):
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self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), access)
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# check for partial solution
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if not all_except and access: # we are not supposed to be able to reach location with partial inventory
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for missing_item in item_pool[0]:
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with self.subTest(msg="Entrance reachable without required item", entrance=entrance,
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items=item_pool[0], missing_item=missing_item, entry=i):
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state = self._get_items_partial(item_pool, missing_item)
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self.assertEqual(self.multiworld.get_entrance(entrance, 1).can_reach(state), False,
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f"failed {self.multiworld.get_entrance(entrance, 1)} with: {item_pool}")
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def _get_items(self, item_pool, all_except):
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if all_except and len(all_except) > 0:
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items = self.multiworld.itempool[:]
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items = [item for item in items if
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item.name not in all_except and not ("Bottle" in item.name and "AnyBottle" in all_except)]
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items.extend(item_factory(item_pool[0], self.multiworld.worlds[1]))
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else:
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items = item_factory(item_pool[0], self.multiworld.worlds[1])
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return self.get_state(items)
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def _get_items_partial(self, item_pool, missing_item):
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new_items = item_pool[0].copy()
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new_items.remove(missing_item)
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items = item_factory(new_items, self.multiworld.worlds[1])
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return self.get_state(items)
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from BaseClasses import Location, MultiWorld, CollectionState, Item
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class WorldTestBase(unittest.TestCase):
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