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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
make triforce pieces required an option
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@@ -114,6 +114,7 @@ class World(object):
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set_player_attr('glitch_boots', True)
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set_player_attr('progression_balancing', True)
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set_player_attr('local_items', set())
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set_player_attr('triforce_pieces_required', 20)
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def get_name_string_for_object(self, obj) -> str:
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return obj.name if self.players == 1 else f'{obj.name} ({self.get_player_names(obj.player)})'
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@@ -1193,7 +1194,8 @@ class Spoiler(object):
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'shufflepots': self.world.shufflepots,
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'players': self.world.players,
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'teams': self.world.teams,
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'progression_balancing' : self.world.progression_balancing
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'progression_balancing': self.world.progression_balancing,
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'triforce_pieces_required': self.world.triforce_pieces_required,
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}
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def to_json(self):
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@@ -1227,25 +1229,33 @@ class Spoiler(object):
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outfile.write('\nPlayer %d: %s\n' % (player, self.world.get_player_names(player)))
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for team in range(self.world.teams):
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outfile.write('%s%s\n' % (
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f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if self.world.teams > 1 else 'Hash: ',
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self.hashes[player, team]))
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f"Hash - {self.world.player_names[player][team]} (Team {team + 1}): " if self.world.teams > 1 else 'Hash: ',
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self.hashes[player, team]))
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outfile.write('Logic: %s\n' % self.metadata['logic'][player])
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if self.world.players > 1:
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outfile.write('Progression Balanced: %s\n' % ('Yes' if self.metadata['progression_balancing'][player] else 'No'))
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outfile.write('Progression Balanced: %s\n' % (
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'Yes' if self.metadata['progression_balancing'][player] else 'No'))
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outfile.write('Mode: %s\n' % self.metadata['mode'][player])
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outfile.write('Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
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outfile.write(
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'Retro: %s\n' % ('Yes' if self.metadata['retro'][player] else 'No'))
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outfile.write('Swords: %s\n' % self.metadata['weapons'][player])
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outfile.write('Goal: %s\n' % self.metadata['goal'][player])
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if "triforce" in self.metadata["goal"][player]: # triforce hunt
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outfile.write(
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"Pieces required for Triforce: %s\n" % self.metadata["triforce_pieces_required"][player])
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outfile.write('Difficulty: %s\n' % self.metadata['item_pool'][player])
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outfile.write('Item Functionality: %s\n' % self.metadata['item_functionality'][player])
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outfile.write('Item Progression: %s\n' % self.metadata['progressive'][player])
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outfile.write('Entrance Shuffle: %s\n' % self.metadata['shuffle'][player])
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outfile.write('Crystals required for GT: %s\n' % self.metadata['gt_crystals'][player])
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outfile.write('Crystals required for Ganon: %s\n' % self.metadata['ganon_crystals'][player])
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outfile.write('Pyramid hole pre-opened: %s\n' % ('Yes' if self.metadata['open_pyramid'][player] else 'No'))
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outfile.write('Pyramid hole pre-opened: %s\n' % (
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'Yes' if self.metadata['open_pyramid'][player] else 'No'))
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outfile.write('Accessibility: %s\n' % self.metadata['accessibility'][player])
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outfile.write('Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
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outfile.write('Compass shuffle: %s\n' % ('Yes' if self.metadata['compassshuffle'][player] else 'No'))
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outfile.write(
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'Map shuffle: %s\n' % ('Yes' if self.metadata['mapshuffle'][player] else 'No'))
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outfile.write('Compass shuffle: %s\n' % (
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'Yes' if self.metadata['compassshuffle'][player] else 'No'))
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outfile.write('Small Key shuffle: %s\n' % ('Yes' if self.metadata['keyshuffle'][player] else 'No'))
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outfile.write('Big Key shuffle: %s\n' % ('Yes' if self.metadata['bigkeyshuffle'][player] else 'No'))
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outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'][player])
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