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Zillion: cache key includes gun requirement (#1846)
The key for the logic cache was missing some important information, so it was yielding a cache hit when it should have been a miss.
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@@ -28,7 +28,7 @@ def set_randomizer_locs(cs: CollectionState, p: int, zz_r: Randomizer) -> int:
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if isinstance(z_loc.item, ZillionItem) and z_loc.item.player == p \
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if isinstance(z_loc.item, ZillionItem) and z_loc.item.player == p \
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else zz_empty
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else zz_empty
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zz_r.locations[zz_name].item = zz_item
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zz_r.locations[zz_name].item = zz_item
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_hash += hash(zz_name) ^ hash(zz_item)
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_hash += (hash(zz_name) * (z_loc.zz_loc.req.gun + 2)) ^ hash(zz_item)
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return _hash
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return _hash
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