Add stone theme to WebHost (#645)

* Add stone theme

* Fix h2 color, change rogue-legacy to stone theme (approved by Phar)

* Add stone theme preview to world api.md

* Different stone theme preview to match other images
This commit is contained in:
Chris Wilson
2022-06-22 20:31:40 -04:00
committed by GitHub
parent 4e5071fd68
commit 1843618c99
10 changed files with 81 additions and 17 deletions

View File

@@ -72,7 +72,7 @@ class TimespinnerWorld(World):
self.world.StartWithJewelryBox[self.player].value = self.world.StartWithJewelryBox[self.player].option_true
def create_regions(self):
create_regions(self.world, self.player, get_locations(self.world, self.player),
create_regions(self.world, self.player, get_locations(self.world, self.player),
self.location_cache, self.pyramid_keys_unlock)
def create_item(self, name: str) -> Item:
@@ -131,7 +131,7 @@ def get_excluded_items(self: TimespinnerWorld, world: MultiWorld, player: int) -
for item in world.precollected_items[player]:
if item.name not in self.item_name_groups['UseItem']:
excluded_items.add(item.name)
return excluded_items
@@ -156,7 +156,7 @@ def assign_starter_items(world: MultiWorld, player: int, excluded_items: Set[str
assign_starter_item(world, player, excluded_items, locked_locations, 'Tutorial: Yo Momma 2', local_starter_spells)
def assign_starter_item(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str],
def assign_starter_item(world: MultiWorld, player: int, excluded_items: Set[str], locked_locations: List[str],
location: str, item_list: Tuple[str, ...]):
item_name = world.random.choice(item_list)
@@ -193,7 +193,7 @@ def place_first_progression_item(world: MultiWorld, player: int, excluded_items:
for item in world.precollected_items[player]:
if item.name in starter_progression_items:
return
local_starter_progression_items = tuple(
item for item in starter_progression_items if item not in world.non_local_items[player].value)
non_excluded_starter_progression_locations = tuple(
@@ -252,5 +252,5 @@ def get_personal_items(player: int, locations: List[Location]) -> Dict[int, int]
for location in locations:
if location.address and location.item and location.item.code and location.item.player == player:
personal_items[location.address] = location.item.code
return personal_items