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TWW: Documentation Cleanup (#4942)
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@@ -19,6 +19,8 @@ from .Locations import DUNGEON_NAMES
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class Dungeons(DefaultOnToggle):
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"""
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This controls whether dungeon locations are randomized.
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This means the items found in dungeons will be randomized, not that the entrances to dungeons will be randomized.
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"""
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display_name = "Dungeons"
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@@ -19,17 +19,18 @@ a yellow Rupee, which includes a message that the location is not randomized.
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## What is the goal of The Wind Waker?
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Reach and defeat Ganondorf atop Ganon's Tower. This will require all eight shards of the Triforce of Courage, the
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fully-powered Master Sword (unless it's swordless mode), Light Arrows, and any other items necessary to reach Ganondorf.
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fully-powered Master Sword (unless it's swords optional or swordless mode), Light Arrows, and any other items necessary
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to reach Ganondorf.
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## What does another world's item look like in TWW?
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Items belonging to other non-TWW worlds are represented by Father's Letter (the letter Medli gives you to give to
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Komali), an unused item in the randomizer.
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## When the player receives an item, what happens?
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## What happens when the player receives an item?
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When the player receives an item, it will automatically be added to Link's inventory. Unlike many other Zelda
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randomizers, Link **will not** hold the item above his head.
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When the player receives an item, it will automatically be added to Link's inventory. Link **will not** hold the item
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above his head like many other Zelda randomizers.
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## I need help! What do I do?
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@@ -37,16 +38,20 @@ Refer to the [FAQ](https://lagolunatic.github.io/wwrando/faq/) first. Then, try
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[setup guide](/tutorial/The%20Wind%20Waker/setup/en). If you are still stuck, please ask in the Wind Waker channel in
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the Archipelago server.
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## I opened the game in Dolphin, but I don't have any of my starting items!
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You must connect to the multiworld room to receive any items, including your starting inventory.
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## Known issues
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- Randomized freestanding rupees, spoils, and bait will also be given to the player picking up the item. The item will
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be sent properly, but the collecting player will receive an extra copy.
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- Demo items (items which are held over Link's head) which are **not** randomized, such as rupees from salvages from
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random light rings or rewards from minigames, will not work.
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- Demo items (items held over Link's head) that are **not** randomized, such as rupees from salvages from random light
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rings or rewards from minigames, will not work.
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- Item get messages for progressive items received on locations that send earlier than intended will be incorrect. This
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does not affect gameplay.
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- The Heart Piece count in item get messages will be off by one. This does not affect gameplay.
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- It has been reported that item links can be buggy. Nothing game-breaking, but do be aware of it.
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- It has been reported that item links can be buggy. It is nothing game-breaking, but do be aware of it.
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Feel free to report any other issues or suggest improvements in the Wind Waker channel in the Archipelago server!
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@@ -76,14 +81,14 @@ A few presets are available on the [player options page](../player-options) for
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The preset features 3 required bosses and hard obscurity difficulty, and while the list of enabled progression options
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may seem intimidating, the preset also excludes several locations.
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- **Miniblins 2025**: These are (as close to as possible) the settings used in the WWR Racing Server's
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[2025 Season of Minblins](https://docs.google.com/document/d/19vT68eU6PepD2BD2ZjR9ikElfqs8pXfqQucZ-TcscV8). This
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[2025 Season of Miniblins](https://docs.google.com/document/d/19vT68eU6PepD2BD2ZjR9ikElfqs8pXfqQucZ-TcscV8). This
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preset is great if you're new to Wind Waker! There aren't too many locations in the world, and you only need to
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complete two dungeons. You also start with many convenience items, such as double magic, a capacity upgrade for your
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bow and bombs, and six hearts.
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- **Mixed Pools**: These are the settings used in the WWR Racing Server's
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[Mixed Pools Co-op Tournament](https://docs.google.com/document/d/1YGPTtEgP978TIi0PUAD792OtZbE2jBQpI8XCAy63qpg). This
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preset features full entrance rando and includes many locations behind a randomized entrance. There are also a bunch
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of overworld locations, as these settings were intended to be played in a two-person co-op team. The preset also has 6
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preset features full entrance rando and includes most locations behind a randomized entrance. There are also many
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overworld locations, as these settings were intended to be played in a two-person co-op team. The preset also has 6
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required bosses, but since entrance pools are randomized, the bosses could be found anywhere! Check your Sea Chart to
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find out which island the bosses are on.
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@@ -106,7 +111,7 @@ This randomizer would not be possible without the help from:
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- CrainWWR: (multiworld and Dolphin memory assistance, additional programming)
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- Cyb3R: (reference for `TWWClient`)
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- DeamonHunter: (additional programming)
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- Dev5ter: (initial TWW AP implmentation)
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- Dev5ter: (initial TWW AP implementation)
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- Gamma / SageOfMirrors: (additional programming)
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- LagoLunatic: (base randomizer, additional assistance)
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- Lunix: (Linux support, additional programming)
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@@ -5,11 +5,13 @@ If you're playing The Wind Waker, you must follow a few simple steps to get star
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## Requirements
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You'll need the following components to be able to play with The Wind Waker:
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You'll need the following components to be able to play The Wind Waker:
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* Install [Dolphin Emulator](https://dolphin-emu.org/download/). **We recommend using the latest release.**
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* For Linux users, you can use the flatpak package
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* Linux users can use the flatpak package
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[available on Flathub](https://flathub.org/apps/org.DolphinEmu.dolphin-emu).
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* The 2.5.0 version of the [TWW AP Randomizer Build](https://github.com/tanjo3/wwrando/releases/tag/ap_2.5.0).
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* The latest version of the [TWW AP Randomizer Build](https://github.com/tanjo3/wwrando/releases?q=tag%3Aap_2).
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* Please note that this build is **different** from the one the standalone randomizer uses. This build is
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specifically for Archipelago.
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* A The Wind Waker ISO (North American version), probably named "Legend of Zelda, The - The Wind Waker (USA).iso".
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Optionally, you can also download:
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@@ -26,17 +28,17 @@ world. Once you're happy with your settings, provide the room host with your YAM
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## Connecting to a Room
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The multiworld host will provide you a link to download your `aptww` file or a zip file containing everyone's files. The
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`aptww` file should be named `P#_<name>_XXXXX.aptww`, where `#` is your player ID, `<name>` is your player name, and
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The multiworld host will provide you a link to download your APTWW file or a zip file containing everyone's files. The
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APTWW file should be named `P#_<name>_XXXXX.aptww`, where `#` is your player ID, `<name>` is your player name, and
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`XXXXX` is the room ID. The host should also provide you with the room's server name and port number.
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Once you do, follow these steps to connect to the room:
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Once you're ready, follow these steps to connect to the room:
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1. Run the TWW AP Randomizer Build. If this is the first time you've opened the randomizer, you'll need to specify the
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path to your The Wind Waker ISO and the output folder for the randomized ISO. These will be saved for the next time you
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open the program.
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2. Modify any cosmetic convenience tweaks and player customization options as desired.
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3. For the APTWW file, browse and locate the path to your `aptww` file.
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4. Click `Randomize` at the bottom-right. This randomizes the ISO and puts it in the output folder you specified. The
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3. For the APTWW file, browse and locate the path to your APTWW file.
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4. Click `Randomize` at the bottom right. This randomizes the ISO and puts it in the output folder you specified. The
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file will be named `TWW AP_YYYYY_P# (<name>).iso`, where `YYYYY` is the seed name, `#` is your player ID, and `<name>`
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is your player (slot) name. Verify that the values are correct for the multiworld.
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5. Open Dolphin and use it to open the randomized ISO.
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@@ -47,7 +49,7 @@ text client. If Dolphin is not already open, or you have yet to start a new file
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on the website, this will be `archipelago.gg:<port>`, where `<port>` is the port number. If a game is hosted from the
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`ArchipelagoServer.exe` (without `.exe` on Linux), the port number will default to `38281` but may be changed in the
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`host.yaml`.
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8. If you've opened a ROM corresponding to the multiworld to which you are connected, it should authenticate your slot
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8. If you've opened an ISO corresponding to the multiworld to which you are connected, it should authenticate your slot
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name automatically when you start a new save file.
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## Troubleshooting
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@@ -55,13 +57,18 @@ name automatically when you start a new save file.
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* Ensure you are running the same version of Archipelago on which the multiworld was generated.
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* Ensure `tww.apworld` is not in your Archipelago installation's `custom_worlds` folder.
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* Ensure you are using the correct randomizer build for the version of Archipelago you are using. The build should
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provide an error message directing you to the correct version. You can also look at the release notes of TWW AP builds
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[here](https://github.com/tanjo3/wwrando/releases) to see which versions of Archipelago each build is compatible with.
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provide an error message directing you to the correct version. You can also look at the release notes of TWW AP builds
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[here](https://github.com/tanjo3/wwrando/releases?q=tag%3Aap_2) to see which versions of Archipelago each build is
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compatible with.
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* Do not run the Archipelago Launcher or Dolphin as an administrator on Windows.
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* If you encounter issues with authenticating, ensure that the randomized ROM is open in Dolphin and corresponds to the
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multiworld to which you are connecting.
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multiworld to which you are connecting.
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* Ensure that you do not have any Dolphin cheats or codes enabled. Some cheats or codes can unexpectedly interfere with
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emulation and make troubleshooting errors difficult.
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* If you get an error message, ensure that `Enable Emulated Memory Size Override` in Dolphin (under `Options` >
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`Configuration` > `Advanced`) is **disabled**.
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emulation and make troubleshooting errors difficult.
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* Ensure that `Enable Emulated Memory Size Override` in Dolphin (under `Options` > `Configuration` > `Advanced`) is
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**disabled**.
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* If the client cannot connect to Dolphin, ensure Dolphin is on the same drive as Archipelago. Having Dolphin on an
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external drive has reportedly caused connection issues.
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* Ensure the `Fallback Region` in Dolphin (under `Options` > `Configuration` > `General`) is set to `NTSC-U`.
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* If you run with a custom GC boot menu, you'll need to skip it by going to `Options` > `Configuration` > `GameCube`
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and checking `Skip Main Menu`.
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and checking `Skip Main Menu`.
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