SA2B: Logic Fixes and Black Market Trap Name Improvements (#5427)
* Logic fixes and more Chao and Fake Item names * Fix typo * Overhaul Shop Trap Item names
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@@ -613,7 +613,8 @@ class SA2BWorld(World):
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self.options.chao_stats.value > 0 or \
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self.options.chao_animal_parts or \
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self.options.chao_kindergarten or \
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self.options.black_market_slots.value > 0:
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self.options.black_market_slots.value > 0 or \
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self.options.goal.value == 7:
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return True;
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return False
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@@ -757,13 +758,16 @@ class SA2BWorld(World):
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item_names = []
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player_names = []
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progression_flags = []
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totally_real_item_names_copy = totally_real_item_names.copy()
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location_names = [(LocationName.chao_black_market_base + str(i)) for i in range(1, self.options.black_market_slots.value + 1)]
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locations = [self.multiworld.get_location(location_name, self.player) for location_name in location_names]
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for location in locations:
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if location.item.classification & ItemClassification.trap:
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item_name = self.random.choice(totally_real_item_names_copy)
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totally_real_item_names_copy.remove(item_name)
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item_name = ""
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if location.item.game in totally_real_item_names:
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item_name = self.random.choice(totally_real_item_names[location.item.game])
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else:
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random_game_names: list[str] = self.random.choice(list(totally_real_item_names.values()))
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item_name = self.random.choice(random_game_names)
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item_names.append(item_name)
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else:
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item_names.append(location.item.name)
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