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Inverted Mode (#5)
Merging in Cassidoxa's inverted mode. I've still not fully reviewed the logic used in this mode, so it should be considered experimental, pending an in depth review by either myself or AA.
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committed by
Kevin Cathcart

parent
6d5a0a004d
commit
18f1275050
@@ -28,7 +28,7 @@ def start():
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No Logic: Distribute items without regard for
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item requirements.
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''')
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parser.add_argument('--mode', default='open', const='open', nargs='?', choices=['standard', 'open', 'swordless'],
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parser.add_argument('--mode', default='open', const='open', nargs='?', choices=['standard', 'open', 'swordless', 'inverted'],
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help='''\
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Select game mode. (default: %(default)s)
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Open: World starts with Zelda rescued.
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@@ -42,6 +42,10 @@ def start():
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hammer. Misery Mire and Turtle Rock can be opened
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without a sword. Hammer damages Ganon. Ether and
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Bombos Tablet can be activated with Hammer (and Book).
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Inverted: Starting locations are Dark Sanctuary in West Dark
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World or at Link's House, which is shuffled freely.
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Requires the moon pearl to be Link in the Light World
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instead of a bunny.
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''')
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parser.add_argument('--goal', default='ganon', const='ganon', nargs='?', choices=['ganon', 'pedestal', 'dungeons', 'triforcehunt', 'crystals'],
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help='''\
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