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https://github.com/MarioSpore/Grinch-AP.git
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Factorio: fix energylink type back to int (#4768)
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@@ -255,7 +255,8 @@ async def game_watcher(ctx: FactorioContext):
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if "DeathLink" in ctx.tags:
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async_start(ctx.send_death())
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if ctx.energy_link_increment:
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in_world_bridges = data["energy_bridges"]
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# 1 + quality * 0.3 for each bridge
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in_world_bridges: float = data["energy_bridges"]
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if in_world_bridges:
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in_world_energy = data["energy"]
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if in_world_energy < (ctx.energy_link_increment * in_world_bridges):
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@@ -263,14 +264,14 @@ async def game_watcher(ctx: FactorioContext):
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ctx.last_deplete = time.time()
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async_start(ctx.send_msgs([{
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"cmd": "Set", "key": ctx.energylink_key, "operations":
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[{"operation": "add", "value": -ctx.energy_link_increment * in_world_bridges},
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[{"operation": "add", "value": int(-ctx.energy_link_increment * in_world_bridges)},
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{"operation": "max", "value": 0}],
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"last_deplete": ctx.last_deplete
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}]))
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# Above Capacity - (len(Bridges) * ENERGY_INCREMENT)
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elif in_world_energy > (in_world_bridges * ctx.energy_link_increment * 5) - \
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ctx.energy_link_increment * in_world_bridges:
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value = ctx.energy_link_increment * in_world_bridges
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value = int(ctx.energy_link_increment * in_world_bridges)
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async_start(ctx.send_msgs([{
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"cmd": "Set", "key": ctx.energylink_key, "operations":
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[{"operation": "add", "value": value}]
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@@ -406,7 +407,7 @@ async def get_info(ctx: FactorioContext, rcon_client: factorio_rcon.RCONClient):
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ctx.auth = info["slot_name"]
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ctx.seed_name = info["seed_name"]
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death_link = info["death_link"]
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ctx.energy_link_increment = info.get("energy_link", 0)
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ctx.energy_link_increment = int(info.get("energy_link", 0))
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logger.debug(f"Energy Link Increment: {ctx.energy_link_increment}")
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if ctx.energy_link_increment and ctx.ui:
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ctx.ui.enable_energy_link()
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@@ -102,7 +102,7 @@ class Factorio(World):
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item_name_groups = {
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"Progressive": set(progressive_tech_table.keys()),
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}
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required_client_version = (0, 5, 1)
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required_client_version = (0, 6, 0)
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if Utils.version_tuple < required_client_version:
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raise Exception(f"Update Archipelago to use this world ({game}).")
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ordered_science_packs: typing.List[str] = MaxSciencePack.get_ordered_science_packs()
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