LADX: stealing logic option (#3965)
* implement StealingInLogic option * fix ladxr setting * adjust docs * option to disable stealing * indicate disabled stealing with shopkeeper dialog * merge upstream/main * Revert "merge upstream/main" This reverts commit c91d2d6b292d95cf93b091121f56c94b55ac8fd0. * fix * stealing in patch * logic reorder and fix sword to front for readability, but also can_farm condition was missing
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@@ -325,6 +325,18 @@ class HardMode(Choice, LADXROption):
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default = option_none
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class Stealing(Choice, LADXROption):
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"""
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Puts stealing from the shop in logic if the player has a sword.
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"""
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display_name = "Stealing"
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ladxr_name = "steal"
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option_in_logic = 1
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option_out_of_logic = 2
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option_disabled = 3
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default = option_out_of_logic
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class Overworld(Choice, LADXROption):
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"""
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**Open Mabe:** Replaces rock on the east side of Mabe Village with bushes,
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@@ -656,6 +668,7 @@ class LinksAwakeningOptions(PerGameCommonOptions):
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nag_messages: NagMessages
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ap_title_screen: APTitleScreen
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boots_controls: BootsControls
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stealing: Stealing
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quickswap: Quickswap
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hard_mode: HardMode
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low_hp_beep: LowHpBeep
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