diff --git a/worlds/overcooked2/__init__.py b/worlds/overcooked2/__init__.py index b58d8fcc..8cce1870 100644 --- a/worlds/overcooked2/__init__.py +++ b/worlds/overcooked2/__init__.py @@ -46,7 +46,7 @@ class Overcooked2World(World): game = "Overcooked! 2" web = Overcooked2Web() - required_client_version = (0, 3, 4) + required_client_version = (0, 3, 7) option_definitions = overcooked_options topology_present: bool = False data_version = 2 @@ -215,16 +215,21 @@ class Overcooked2World(World): is_event=True, ) - # Add Locations to house star aquisition events, except for horde levels - if not self.is_level_horde(level.level_id): - for n in [1, 2, 3]: - self.add_level_location( - level.level_name, - level.location_name_star_event(n), - level.level_id, - n, - is_event=True, - ) + # Add Locations to house star aquisition events + if self.is_level_horde(level.level_id): + # in randomizer, horde levels grant a single star + star_counts = [1] + else: + star_counts = [1, 2, 3] + + for n in star_counts: + self.add_level_location( + level.level_name, + level.location_name_star_event(n), + level.level_id, + n, + is_event=True, + ) # Overworld -> Level required_star_count: int = self.level_unlock_counts[level.level_id] @@ -311,9 +316,12 @@ class Overcooked2World(World): self.place_event(level.location_name_level_complete, level.event_name_level_complete) if self.is_level_horde(level.level_id): - continue # horde levels don't have star rewards + # in randomizer, horde levels grant a single star + star_counts = [1] + else: + star_counts = [1, 2, 3] - for n in [1, 2, 3]: + for n in star_counts: self.place_event(level.location_name_star_event(n), "Star") # Add Victory Condition