Stardew Valley: Fixed Traveling merchant flaky test (#5434)
* - Made the traveling cart test not be flaky due to worlds caching # Conflicts: # worlds/stardew_valley/rules.py * - Made the traveling merchant test less flaky # Conflicts: # worlds/stardew_valley/test/rules/TestTravelingMerchant.py
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@@ -206,7 +206,7 @@ def set_entrance_rules(logic: StardewLogic, multiworld, player, world_options: S
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set_entrance_rule(multiworld, player, Entrance.enter_skull_cavern, logic.received(Wallet.skull_key))
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set_entrance_rule(multiworld, player, LogicEntrance.talk_to_mines_dwarf,
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logic.wallet.can_speak_dwarf() & logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron))
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set_entrance_rule(multiworld, player, LogicEntrance.buy_from_traveling_merchant, logic.traveling_merchant.has_days() & logic.money.can_spend(1000))
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set_entrance_rule(multiworld, player, LogicEntrance.buy_from_traveling_merchant, logic.traveling_merchant.has_days() & logic.money.can_spend(1200))
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set_entrance_rule(multiworld, player, LogicEntrance.buy_from_raccoon, logic.quest.has_raccoon_shop())
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set_entrance_rule(multiworld, player, LogicEntrance.fish_in_waterfall,
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logic.skill.has_level(Skill.fishing, 5) & logic.tool.has_fishing_rod(2))
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@@ -1,8 +1,13 @@
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from ..bases import SVTestBase
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from ... import SeasonRandomization, EntranceRandomization
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from ...locations import location_table, LocationTags
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class TestTravelingMerchant(SVTestBase):
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options = {
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SeasonRandomization: SeasonRandomization.option_randomized_not_winter,
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EntranceRandomization: EntranceRandomization.option_disabled,
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}
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def test_purchase_from_traveling_merchant_requires_money(self):
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traveling_merchant_location_names = [l for l in self.get_real_location_names() if LocationTags.TRAVELING_MERCHANT in location_table[l].tags]
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