The Messenger: Add more difficult logic options (#1550)

This commit is contained in:
alwaysintreble
2023-03-21 15:21:27 -05:00
committed by GitHub
parent 91502505a1
commit 1c69fb3c3c
9 changed files with 277 additions and 50 deletions

View File

@@ -1,7 +1,7 @@
from typing import Dict, Callable, TYPE_CHECKING
from BaseClasses import CollectionState, MultiWorld
from worlds.generic.Rules import set_rule, allow_self_locking_items
from worlds.generic.Rules import set_rule, allow_self_locking_items, add_rule
from .Options import MessengerAccessibility, Goal
from .Constants import NOTES, PHOBEKINS
@@ -14,12 +14,14 @@ else:
class MessengerRules:
player: int
world: MessengerWorld
region_rules: Dict[str, Callable[[CollectionState], bool]]
location_rules: Dict[str, Callable[[CollectionState], bool]]
def __init__(self, world: MessengerWorld):
def __init__(self, world: MessengerWorld) -> None:
self.player = world.player
self.world = world
self.region_rules: Dict[str, Callable[[CollectionState], bool]] = {
self.region_rules = {
"Ninja Village": self.has_wingsuit,
"Autumn Hills": self.has_wingsuit,
"Catacombs": self.has_wingsuit,
@@ -27,13 +29,13 @@ class MessengerRules:
"Searing Crags Upper": self.has_vertical,
"Cloud Ruins": lambda state: self.has_wingsuit(state) and state.has("Ruxxtin's Amulet", self.player),
"Underworld": self.has_tabi,
"Forlorn Temple": lambda state: state.has_all(PHOBEKINS, self.player) and self.has_wingsuit(state),
"Forlorn Temple": lambda state: state.has_all({"Wingsuit", *PHOBEKINS}, self.player),
"Glacial Peak": self.has_vertical,
"Elemental Skylands": lambda state: state.has("Fairy Bottle", self.player),
"Music Box": lambda state: state.has_all(NOTES, self.player)
"Music Box": lambda state: state.has_all(set(NOTES), self.player) and self.has_vertical(state)
}
self.location_rules: Dict[str, Callable[[CollectionState], bool]] = {
self.location_rules = {
# ninja village
"Ninja Village Seal - Tree House": self.has_dart,
# autumn hills
@@ -88,8 +90,11 @@ class MessengerRules:
return self.has_wingsuit(state) or self.has_dart(state)
def has_enough_seals(self, state: CollectionState) -> bool:
required_seals = state.multiworld.worlds[self.player].required_seals
return state.has("Power Seal", self.player, required_seals)
return not self.world.required_seals or state.has("Power Seal", self.player, self.world.required_seals)
def true(self, state: CollectionState) -> bool:
"""I know this is stupid, but it's easier to read in the dicts."""
return True
def set_messenger_rules(self) -> None:
multiworld = self.world.multiworld
@@ -105,14 +110,111 @@ class MessengerRules:
set_rule(multiworld.get_entrance("Tower HQ -> Music Box", self.player),
lambda state: state.has("Shop Chest", self.player))
if multiworld.enable_logic[self.player]:
multiworld.completion_condition[self.player] = lambda state: state.has("Rescue Phantom", self.player)
else:
multiworld.accessibility[self.player].value = MessengerAccessibility.option_minimal
multiworld.completion_condition[self.player] = lambda state: state.has("Rescue Phantom", self.player)
if multiworld.accessibility[self.player] > MessengerAccessibility.option_locations:
set_self_locking_items(multiworld, self.player)
class MessengerHardRules(MessengerRules):
extra_rules: Dict[str, Callable[[CollectionState], bool]]
def __init__(self, world: MessengerWorld) -> None:
super().__init__(world)
self.region_rules.update({
"Ninja Village": self.has_vertical,
"Autumn Hills": self.has_vertical,
"Catacombs": self.has_vertical,
"Bamboo Creek": self.has_vertical,
"Forlorn Temple": lambda state: self.has_vertical(state) and state.has_all(set(PHOBEKINS), self.player),
"Searing Crags Upper": self.true,
"Glacial Peak": self.true,
})
self.location_rules.update({
"Howling Grotto Seal - Windy Saws and Balls": self.true,
"Glacial Peak Seal - Projectile Spike Pit": self.true,
})
self.extra_rules = {
"Climbing Claws": self.has_dart,
"Astral Seed": self.has_dart,
"Candle": self.has_dart,
"Key of Strength": lambda state: state.has("Power Thistle", self.player) or
self.has_dart(state) or
self.has_windmill(state),
"Key of Symbiosis": self.has_windmill,
"Autumn Hills Seal - Spike Ball Darts": lambda state: (self.has_dart(state) and self.has_windmill(state))
or self.has_wingsuit(state),
"Glacial Peak Seal - Glacial Air Swag": self.has_windmill,
"Underworld Seal - Fireball Wave": lambda state: self.has_wingsuit(state)
or state.has_all({"Ninja Tabi", "Windmill Shuriken"},
self.player),
}
def has_windmill(self, state: CollectionState) -> bool:
return state.has("Windmill Shuriken", self.player)
def set_messenger_rules(self) -> None:
super().set_messenger_rules()
for loc, rule in self.extra_rules.items():
add_rule(self.world.multiworld.get_location(loc, self.player), rule, "or")
class MessengerChallengeRules(MessengerHardRules):
def __init__(self, world: MessengerWorld) -> None:
super().__init__(world)
self.region_rules.update({
"Forlorn Temple": lambda state: (self.has_vertical(state) and state.has_all(set(PHOBEKINS), self.player))
or state.has_all({"Wingsuit", "Windmill Shuriken"}, self.player),
"Elemental Skylands": lambda state: self.has_wingsuit(state) or state.has("Fairy Bottle", self.player)
})
self.location_rules.update({
"Fairy Bottle": self.true,
"Howling Grotto Seal - Crushing Pits": self.true,
"Underworld Seal - Sharp and Windy Climb": self.true,
"Riviere Turquoise Seal - Flower Power": self.true,
})
self.extra_rules.update({
"Key of Hope": self.has_vertical,
"Key of Symbiosis": lambda state: self.has_vertical(state) or self.has_windmill(state),
})
class MessengerOOBRules(MessengerRules):
def __init__(self, world: MessengerWorld) -> None:
self.world = world
self.player = world.player
self.region_rules = {
"Elemental Skylands": lambda state: state.has_any({"Wingsuit", "Rope Dart", "Fairy Bottle"}, self.player),
"Music Box": lambda state: state.has_all(set(NOTES), self.player)
}
self.location_rules = {
"Claustro": self.has_wingsuit,
"Key of Strength": self.has_wingsuit,
"Key of Love": lambda state: state.has_all({"Sun Crest", "Moon Crest"}, self.player),
"Pyro": self.has_tabi,
"Key of Chaos": self.has_tabi,
"Key of Courage": lambda state: state.has_all({"Demon King Crown", "Fairy Bottle"}, self.player),
"Autumn Hills Seal - Spike Ball Darts": self.has_dart,
"Ninja Village Seal - Tree House": self.has_dart,
"Underworld Seal - Fireball Wave": lambda state: state.has_any({"Wingsuit", "Windmill Shuriken"},
self.player),
"Tower of Time Seal - Time Waster Seal": self.has_dart,
"Shop Chest": self.has_enough_seals
}
def set_messenger_rules(self) -> None:
super().set_messenger_rules()
self.world.multiworld.completion_condition[self.player] = lambda state: True
self.world.multiworld.accessibility[self.player].value = MessengerAccessibility.option_minimal
def set_self_locking_items(multiworld: MultiWorld, player: int) -> None:
# do the ones for seal shuffle on and off first
allow_self_locking_items(multiworld.get_location("Key of Strength", player), "Power Thistle")