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Rogue Legacy: World folder clean up and generation improvements. (#1148)
* Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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@@ -1,90 +1,98 @@
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import typing
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from typing import Dict, NamedTuple, Optional
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from BaseClasses import Location
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from .Names import LocationName
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class LegacyLocation(Location):
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class RLLocation(Location):
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game: str = "Rogue Legacy"
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base_location_table = {
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# Manor Renovations
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LocationName.manor_ground_base: 91000,
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LocationName.manor_main_base: 91001,
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LocationName.manor_main_bottom_window: 91002,
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LocationName.manor_main_top_window: 91003,
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LocationName.manor_main_roof: 91004,
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LocationName.manor_left_wing_base: 91005,
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LocationName.manor_left_wing_window: 91006,
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LocationName.manor_left_wing_roof: 91007,
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LocationName.manor_left_big_base: 91008,
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LocationName.manor_left_big_upper1: 91009,
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LocationName.manor_left_big_upper2: 91010,
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LocationName.manor_left_big_windows: 91011,
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LocationName.manor_left_big_roof: 91012,
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LocationName.manor_left_far_base: 91013,
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LocationName.manor_left_far_roof: 91014,
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LocationName.manor_left_extension: 91015,
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LocationName.manor_left_tree1: 91016,
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LocationName.manor_left_tree2: 91017,
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LocationName.manor_right_wing_base: 91018,
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LocationName.manor_right_wing_window: 91019,
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LocationName.manor_right_wing_roof: 91020,
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LocationName.manor_right_big_base: 91021,
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LocationName.manor_right_big_upper: 91022,
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LocationName.manor_right_big_roof: 91023,
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LocationName.manor_right_high_base: 91024,
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LocationName.manor_right_high_upper: 91025,
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LocationName.manor_right_high_tower: 91026,
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LocationName.manor_right_extension: 91027,
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LocationName.manor_right_tree: 91028,
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LocationName.manor_observatory_base: 91029,
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LocationName.manor_observatory_scope: 91030,
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class RLLocationData(NamedTuple):
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category: str
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code: Optional[int] = None
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@property
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def is_event_location(self):
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return self.code is None
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def get_locations_by_category(category: str) -> Dict[str, RLLocationData]:
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location_dict: Dict[str, RLLocationData] = {}
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for name, data in location_table.items():
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if data.category == category:
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location_dict.setdefault(name, data)
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return location_dict
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location_table: Dict[str, RLLocationData] = {
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# Manor Renovation
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"Manor - Ground Road": RLLocationData("Manor", 91_000),
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"Manor - Main Base": RLLocationData("Manor", 91_001),
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"Manor - Main Bottom Window": RLLocationData("Manor", 91_002),
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"Manor - Main Top Window": RLLocationData("Manor", 91_003),
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"Manor - Main Rooftop": RLLocationData("Manor", 91_004),
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"Manor - Left Wing Base": RLLocationData("Manor", 91_005),
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"Manor - Left Wing Window": RLLocationData("Manor", 91_006),
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"Manor - Left Wing Rooftop": RLLocationData("Manor", 91_007),
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"Manor - Left Big Base": RLLocationData("Manor", 91_008),
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"Manor - Left Big Upper 1": RLLocationData("Manor", 91_009),
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"Manor - Left Big Upper 2": RLLocationData("Manor", 91_010),
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"Manor - Left Big Windows": RLLocationData("Manor", 91_011),
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"Manor - Left Big Rooftop": RLLocationData("Manor", 91_012),
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"Manor - Left Far Base": RLLocationData("Manor", 91_013),
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"Manor - Left Far Roof": RLLocationData("Manor", 91_014),
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"Manor - Left Extension": RLLocationData("Manor", 91_015),
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"Manor - Left Tree 1": RLLocationData("Manor", 91_016),
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"Manor - Left Tree 2": RLLocationData("Manor", 91_017),
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"Manor - Right Wing Base": RLLocationData("Manor", 91_018),
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"Manor - Right Wing Window": RLLocationData("Manor", 91_019),
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"Manor - Right Wing Rooftop": RLLocationData("Manor", 91_020),
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"Manor - Right Big Base": RLLocationData("Manor", 91_021),
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"Manor - Right Big Upper": RLLocationData("Manor", 91_022),
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"Manor - Right Big Rooftop": RLLocationData("Manor", 91_023),
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"Manor - Right High Base": RLLocationData("Manor", 91_024),
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"Manor - Right High Upper": RLLocationData("Manor", 91_025),
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"Manor - Right High Tower": RLLocationData("Manor", 91_026),
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"Manor - Right Extension": RLLocationData("Manor", 91_027),
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"Manor - Right Tree": RLLocationData("Manor", 91_028),
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"Manor - Observatory Base": RLLocationData("Manor", 91_029),
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"Manor - Observatory Telescope": RLLocationData("Manor", 91_030),
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# Boss Rewards
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LocationName.boss_castle: 91100,
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LocationName.boss_forest: 91102,
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LocationName.boss_tower: 91104,
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LocationName.boss_dungeon: 91106,
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# Special Rooms
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LocationName.special_jukebox: 91200,
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LocationName.special_painting: 91201,
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LocationName.special_cheapskate: 91202,
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LocationName.special_carnival: 91203,
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"Castle Hamson Boss Reward": RLLocationData("Boss", 91_100),
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"Forest Abkhazia Boss Reward": RLLocationData("Boss", 91_102),
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"The Maya Boss Reward": RLLocationData("Boss", 91_104),
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"Land of Darkness Boss Reward": RLLocationData("Boss", 91_106),
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# Special Locations
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LocationName.castle: None,
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LocationName.garden: None,
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LocationName.tower: None,
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LocationName.dungeon: None,
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LocationName.fountain: None,
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"Jukebox": RLLocationData("Special", 91_200),
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"Painting": RLLocationData("Special", 91_201),
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"Cheapskate Elf's Game": RLLocationData("Special", 91_202),
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"Carnival": RLLocationData("Special", 91_203),
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# Diaries
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**{f"Diary {i+1}": RLLocationData("Diary", 91_300 + i) for i in range(0, 25)},
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# Chests
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**{f"Castle Hamson - Chest {i+1}": RLLocationData("Chests", 91_600 + i) for i in range(0, 50)},
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**{f"Forest Abkhazia - Chest {i+1}": RLLocationData("Chests", 91_700 + i) for i in range(0, 50)},
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**{f"The Maya - Chest {i+1}": RLLocationData("Chests", 91_800 + i) for i in range(0, 50)},
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**{f"Land of Darkness - Chest {i+1}": RLLocationData("Chests", 91_900 + i) for i in range(0, 50)},
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**{f"Chest {i+1}": RLLocationData("Chests", 92_000 + i) for i in range(0, 200)},
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# Fairy Chests
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**{f"Castle Hamson - Fairy Chest {i+1}": RLLocationData("Fairies", 91_400 + i) for i in range(0, 15)},
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**{f"Forest Abkhazia - Fairy Chest {i+1}": RLLocationData("Fairies", 91_450 + i) for i in range(0, 15)},
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**{f"The Maya - Fairy Chest {i+1}": RLLocationData("Fairies", 91_500 + i) for i in range(0, 15)},
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**{f"Land of Darkness - Fairy Chest {i+1}": RLLocationData("Fairies", 91_550 + i) for i in range(0, 15)},
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**{f"Fairy Chest {i+1}": RLLocationData("Fairies", 92_200 + i) for i in range(0, 60)},
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}
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diary_location_table = {f"{LocationName.diary} {i + 1}": i + 91300 for i in range(0, 25)}
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fairy_chest_location_table = {
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**{f"{LocationName.castle} - Fairy Chest {i + 1}": i + 91400 for i in range(0, 50)},
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**{f"{LocationName.garden} - Fairy Chest {i + 1}": i + 91450 for i in range(0, 50)},
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**{f"{LocationName.tower} - Fairy Chest {i + 1}": i + 91500 for i in range(0, 50)},
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**{f"{LocationName.dungeon} - Fairy Chest {i + 1}": i + 91550 for i in range(0, 50)},
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**{f"Fairy Chest {i + 1}": i + 92200 for i in range(0, 60)},
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event_location_table: Dict[str, RLLocationData] = {
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"Castle Hamson Boss Room": RLLocationData("Event"),
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"Forest Abkhazia Boss Room": RLLocationData("Event"),
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"The Maya Boss Room": RLLocationData("Event"),
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"Land of Darkness Boss Room": RLLocationData("Event"),
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"Fountain Room": RLLocationData("Event"),
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}
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chest_location_table = {
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**{f"{LocationName.castle} - Chest {i + 1}": i + 91600 for i in range(0, 100)},
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**{f"{LocationName.garden} - Chest {i + 1}": i + 91700 for i in range(0, 100)},
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**{f"{LocationName.tower} - Chest {i + 1}": i + 91800 for i in range(0, 100)},
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**{f"{LocationName.dungeon} - Chest {i + 1}": i + 91900 for i in range(0, 100)},
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**{f"Chest {i + 1}": i + 92000 for i in range(0, 120)},
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}
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location_table = {
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**base_location_table,
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**diary_location_table,
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**fairy_chest_location_table,
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**chest_location_table,
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}
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lookup_id_to_name: typing.Dict[int, str] = {id: name for name, _ in location_table.items()}
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