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Rogue Legacy: World folder clean up and generation improvements. (#1148)
* Minor cleanup and renaming of some files/functions. * Rename `LegacyWorld` and `LegacyWeb` to RLWorld and RLWeb. * Undo accidental change to comment. * Undo accidental change to comment. * Restructure Items.py format and combine all tables into one. * Restructure Locations.py format and combine all tables into one. * Split boss event items into separate boss entries. * Remove definitions folder. * Reformatted __init__.py for Rogue Legacy. * Allow fairy chests to be disabled. * Add working prefill logic for early vendors. * Re-introduce Early Architect setting. * Revamped rules and regions and can now generate games. * Fix normal vendors breaking everything. * Fix early vendor logic and add fairy chest logic to require Dragons or Enchantress + runes. * Fix issue with duplicate items being created. * Move event placement into __init__.py and fix duplicate Vendors. * Tweak weights and spacing. * Update documentation and include bug report link. * Fix relative link for template file. * Increase amount of chest locations in `location_table`. * Correct a refactor rename gone wrong. * Remove unused reference in imports. * Tweak mistake in boss name in place_events. * English is hard. * Tweak some lines in __init__.py to use `.settings()` method. * Add unique id tests for Rogue Legacy. IDs are mixed around, so let's try to avoid accidentally using the same identifier twice. * Fix typo in doc. * Simplify `fill_slot_data`. * Change prefix on `_place_events` to maintain convention. * Remove items that are **not** progression from rules.
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@@ -1,6 +1,6 @@
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import typing
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from typing import Dict
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from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionList, OptionSet
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from Options import Choice, Range, Option, Toggle, DeathLink, DefaultOnToggle, OptionSet
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class StartingGender(Choice):
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@@ -63,9 +63,9 @@ class FairyChestsPerZone(Range):
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bonuses can be found in Fairy Chests.
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"""
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display_name = "Fairy Chests Per Zone"
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range_start = 5
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range_start = 0
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range_end = 15
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default = 5
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default = 1
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class ChestsPerZone(Range):
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@@ -74,9 +74,9 @@ class ChestsPerZone(Range):
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gold or stat bonuses can be found in Chests.
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"""
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display_name = "Chests Per Zone"
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range_start = 15
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range_end = 30
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default = 15
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range_start = 20
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range_end = 50
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default = 20
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class UniversalFairyChests(Toggle):
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@@ -111,8 +111,10 @@ class Architect(Choice):
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"""
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display_name = "Architect"
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option_start_unlocked = 0
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option_normal = 2
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option_early = 1
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option_anywhere = 2
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option_disabled = 3
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alias_normal = 2
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default = 2
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@@ -173,7 +175,7 @@ class NumberOfChildren(Range):
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default = 3
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class AdditionalNames(OptionList):
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class AdditionalNames(OptionSet):
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"""
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Set of additional names your potential offspring can have. If Allow Default Names is disabled, this is the only list
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of names your children can have. The first value will also be your initial character's name depending on Starting
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@@ -337,7 +339,8 @@ class AvailableClasses(OptionSet):
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default = {"Knight", "Mage", "Barbarian", "Knave", "Shinobi", "Miner", "Spellthief", "Lich", "Dragon", "Traitor"}
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valid_keys = {"Knight", "Mage", "Barbarian", "Knave", "Shinobi", "Miner", "Spellthief", "Lich", "Dragon", "Traitor"}
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legacy_options: typing.Dict[str, type(Option)] = {
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rl_options: Dict[str, type(Option)] = {
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"starting_gender": StartingGender,
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"starting_class": StartingClass,
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"available_classes": AvailableClasses,
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