Timespinner: migrate to new options api and correct random (#2485)

* Implemented new options system into Timespinner

* Fixed typo

* Fixed typo

* Fixed slotdata maybe

* Fixes

* more fixes

* Fixed failing unit tests

* Implemented options backwards comnpatibility

* Fixed option fallbacks

* Implemented review results

* Fixed logic bug

* Fixed python 3.8/3.9 compatibility

* Replaced one more multiworld option usage

* Update worlds/timespinner/Options.py

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>

* Updated logging of options replacement to include player name and also write it to spoiler
Fixed generation bug
Implemented review results

---------

Co-authored-by: Exempt-Medic <60412657+Exempt-Medic@users.noreply.github.com>
This commit is contained in:
Jarno
2024-07-31 11:50:04 +02:00
committed by GitHub
parent 77e3f9fbef
commit 1d19da0c76
6 changed files with 417 additions and 233 deletions

View File

@@ -1,59 +1,50 @@
from typing import Dict, Union, List
from BaseClasses import MultiWorld
from Options import Toggle, DefaultOnToggle, DeathLink, Choice, Range, Option, OptionDict, OptionList
from dataclasses import dataclass
from typing import Type, Any
from typing import Dict
from Options import Toggle, DefaultOnToggle, DeathLink, Choice, Range, OptionDict, OptionList, Visibility, Option
from Options import PerGameCommonOptions, DeathLinkMixin, AssembleOptions
from schema import Schema, And, Optional, Or
class StartWithJewelryBox(Toggle):
"Start with Jewelry Box unlocked"
display_name = "Start with Jewelry Box"
class DownloadableItems(DefaultOnToggle):
"With the tablet you will be able to download items at terminals"
display_name = "Downloadable items"
class EyeSpy(Toggle):
"Requires Oculus Ring in inventory to be able to break hidden walls."
display_name = "Eye Spy"
class StartWithMeyef(Toggle):
"Start with Meyef, ideal for when you want to play multiplayer."
display_name = "Start with Meyef"
class QuickSeed(Toggle):
"Start with Talaria Attachment, Nyoom!"
display_name = "Quick seed"
class SpecificKeycards(Toggle):
"Keycards can only open corresponding doors"
display_name = "Specific Keycards"
class Inverted(Toggle):
"Start in the past"
display_name = "Inverted"
class GyreArchives(Toggle):
"Gyre locations are in logic. New warps are gated by Merchant Crow and Kobo"
display_name = "Gyre Archives"
class Cantoran(Toggle):
"Cantoran's fight and check are available upon revisiting his room"
display_name = "Cantoran"
class LoreChecks(Toggle):
"Memories and journal entries contain items."
display_name = "Lore Checks"
class BossRando(Choice):
"Wheter all boss locations are shuffled, and if their damage/hp should be scaled."
display_name = "Boss Randomization"
@@ -62,7 +53,6 @@ class BossRando(Choice):
option_unscaled = 2
alias_true = 1
class EnemyRando(Choice):
"Wheter enemies will be randomized, and if their damage/hp should be scaled."
display_name = "Enemy Randomization"
@@ -72,7 +62,6 @@ class EnemyRando(Choice):
option_ryshia = 3
alias_true = 1
class DamageRando(Choice):
"Randomly nerfs and buffs some orbs and their associated spells as well as some associated rings."
display_name = "Damage Rando"
@@ -85,7 +74,6 @@ class DamageRando(Choice):
option_manual = 6
alias_true = 2
class DamageRandoOverrides(OptionDict):
"""Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that
you don't specify will roll with 1/1/1 as odds"""
@@ -191,7 +179,6 @@ class DamageRandoOverrides(OptionDict):
"Radiant": { "MinusOdds": 1, "NormalOdds": 1, "PlusOdds": 1 },
}
class HpCap(Range):
"Sets the number that Lunais's HP maxes out at."
display_name = "HP Cap"
@@ -199,7 +186,6 @@ class HpCap(Range):
range_end = 999
default = 999
class LevelCap(Range):
"""Sets the max level Lunais can achieve."""
display_name = "Level Cap"
@@ -207,20 +193,17 @@ class LevelCap(Range):
range_end = 99
default = 99
class ExtraEarringsXP(Range):
"""Adds additional XP granted by Galaxy Earrings."""
display_name = "Extra Earrings XP"
range_start = 0
range_end = 24
default = 0
class BossHealing(DefaultOnToggle):
"Enables/disables healing after boss fights. NOTE: Currently only applicable when Boss Rando is enabled."
display_name = "Heal After Bosses"
class ShopFill(Choice):
"""Sets the items for sale in Merchant Crow's shops.
Default: No sunglasses or trendy jacket, but sand vials for sale.
@@ -233,12 +216,10 @@ class ShopFill(Choice):
option_vanilla = 2
option_empty = 3
class ShopWarpShards(DefaultOnToggle):
"Shops always sell warp shards (when keys possessed), ignoring inventory setting."
display_name = "Always Sell Warp Shards"
class ShopMultiplier(Range):
"Multiplier for the cost of items in the shop. Set to 0 for free shops."
display_name = "Shop Price Multiplier"
@@ -246,7 +227,6 @@ class ShopMultiplier(Range):
range_end = 10
default = 1
class LootPool(Choice):
"""Sets the items that drop from enemies (does not apply to boss reward checks)
Vanilla: Drops are the same as the base game
@@ -257,7 +237,6 @@ class LootPool(Choice):
option_randomized = 1
option_empty = 2
class DropRateCategory(Choice):
"""Sets the drop rate when 'Loot Pool' is set to 'Random'
Tiered: Based on item rarity/value
@@ -271,7 +250,6 @@ class DropRateCategory(Choice):
option_randomized = 2
option_fixed = 3
class FixedDropRate(Range):
"Base drop rate percentage when 'Drop Rate Category' is set to 'Fixed'"
display_name = "Fixed Drop Rate"
@@ -279,7 +257,6 @@ class FixedDropRate(Range):
range_end = 100
default = 5
class LootTierDistro(Choice):
"""Sets how often items of each rarity tier are placed when 'Loot Pool' is set to 'Random'
Default Weight: Rarer items will be assigned to enemy drop slots less frequently than common items
@@ -291,32 +268,26 @@ class LootTierDistro(Choice):
option_full_random = 1
option_inverted_weight = 2
class ShowBestiary(Toggle):
"All entries in the bestiary are visible, without needing to kill one of a given enemy first"
display_name = "Show Bestiary Entries"
class ShowDrops(Toggle):
"All item drops in the bestiary are visible, without needing an enemy to drop one of a given item first"
display_name = "Show Bestiary Item Drops"
class EnterSandman(Toggle):
"The Ancient Pyramid is unlocked by the Twin Pyramid Keys, but the final boss door opens if you have all 5 Timespinner pieces"
display_name = "Enter Sandman"
class DadPercent(Toggle):
"""The win condition is beating the boss of Emperor's Tower"""
display_name = "Dad Percent"
class RisingTides(Toggle):
"""Random areas are flooded or drained, can be further specified with RisingTidesOverrides"""
display_name = "Rising Tides"
def rising_tide_option(location: str, with_save_point_option: bool = False) -> Dict[Optional, Or]:
if with_save_point_option:
return {
@@ -341,7 +312,6 @@ def rising_tide_option(location: str, with_save_point_option: bool = False) -> D
"Flooded")
}
class RisingTidesOverrides(OptionDict):
"""Odds for specific areas to be flooded or drained, only has effect when RisingTides is on.
Areas that are not specified will roll with the default 33% chance of getting flooded or drained"""
@@ -373,13 +343,11 @@ class RisingTidesOverrides(OptionDict):
"Lab": { "Dry": 67, "Flooded": 33 },
}
class UnchainedKeys(Toggle):
"""Start with Twin Pyramid Key, which does not give free warp;
warp items for Past, Present, (and ??? with Enter Sandman) can be found."""
display_name = "Unchained Keys"
class TrapChance(Range):
"""Chance of traps in the item pool.
Traps will only replace filler items such as potions, vials and antidotes"""
@@ -388,67 +356,256 @@ class TrapChance(Range):
range_end = 100
default = 10
class Traps(OptionList):
"""List of traps that may be in the item pool to find"""
display_name = "Traps Types"
valid_keys = { "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap" }
default = [ "Meteor Sparrow Trap", "Poison Trap", "Chaos Trap", "Neurotoxin Trap", "Bee Trap" ]
class PresentAccessWithWheelAndSpindle(Toggle):
"""When inverted, allows using the refugee camp warp when both the Timespinner Wheel and Spindle is acquired."""
display_name = "Past Wheel & Spindle Warp"
display_name = "Back to the future"
@dataclass
class TimespinnerOptions(PerGameCommonOptions, DeathLinkMixin):
start_with_jewelry_box: StartWithJewelryBox
downloadable_items: DownloadableItems
eye_spy: EyeSpy
start_with_meyef: StartWithMeyef
quick_seed: QuickSeed
specific_keycards: SpecificKeycards
inverted: Inverted
gyre_archives: GyreArchives
cantoran: Cantoran
lore_checks: LoreChecks
boss_rando: BossRando
damage_rando: DamageRando
damage_rando_overrides: DamageRandoOverrides
hp_cap: HpCap
level_cap: LevelCap
extra_earrings_xp: ExtraEarringsXP
boss_healing: BossHealing
shop_fill: ShopFill
shop_warp_shards: ShopWarpShards
shop_multiplier: ShopMultiplier
loot_pool: LootPool
drop_rate_category: DropRateCategory
fixed_drop_rate: FixedDropRate
loot_tier_distro: LootTierDistro
show_bestiary: ShowBestiary
show_drops: ShowDrops
enter_sandman: EnterSandman
dad_percent: DadPercent
rising_tides: RisingTides
rising_tides_overrides: RisingTidesOverrides
unchained_keys: UnchainedKeys
back_to_the_future: PresentAccessWithWheelAndSpindle
trap_chance: TrapChance
traps: Traps
# Some options that are available in the timespinner randomizer arent currently implemented
timespinner_options: Dict[str, Option] = {
"StartWithJewelryBox": StartWithJewelryBox,
"DownloadableItems": DownloadableItems,
"EyeSpy": EyeSpy,
"StartWithMeyef": StartWithMeyef,
"QuickSeed": QuickSeed,
"SpecificKeycards": SpecificKeycards,
"Inverted": Inverted,
"GyreArchives": GyreArchives,
"Cantoran": Cantoran,
"LoreChecks": LoreChecks,
"BossRando": BossRando,
"EnemyRando": EnemyRando,
"DamageRando": DamageRando,
"DamageRandoOverrides": DamageRandoOverrides,
"HpCap": HpCap,
"LevelCap": LevelCap,
"ExtraEarringsXP": ExtraEarringsXP,
"BossHealing": BossHealing,
"ShopFill": ShopFill,
"ShopWarpShards": ShopWarpShards,
"ShopMultiplier": ShopMultiplier,
"LootPool": LootPool,
"DropRateCategory": DropRateCategory,
"FixedDropRate": FixedDropRate,
"LootTierDistro": LootTierDistro,
"ShowBestiary": ShowBestiary,
"ShowDrops": ShowDrops,
"EnterSandman": EnterSandman,
"DadPercent": DadPercent,
"RisingTides": RisingTides,
"RisingTidesOverrides": RisingTidesOverrides,
"UnchainedKeys": UnchainedKeys,
"TrapChance": TrapChance,
"Traps": Traps,
"PresentAccessWithWheelAndSpindle": PresentAccessWithWheelAndSpindle,
"DeathLink": DeathLink,
}
class HiddenDamageRandoOverrides(DamageRandoOverrides):
"""Manual +/-/normal odds for an orb. Put 0 if you don't want a certain nerf or buff to be a possibility. Orbs that
you don't specify will roll with 1/1/1 as odds"""
visibility = Visibility.none
class HiddenRisingTidesOverrides(RisingTidesOverrides):
"""Odds for specific areas to be flooded or drained, only has effect when RisingTides is on.
Areas that are not specified will roll with the default 33% chance of getting flooded or drained"""
visibility = Visibility.none
def is_option_enabled(world: MultiWorld, player: int, name: str) -> bool:
return get_option_value(world, player, name) > 0
class HiddenTraps(Traps):
"""List of traps that may be in the item pool to find"""
visibility = Visibility.none
class OptionsHider:
@classmethod
def hidden(cls, option: Type[Option[Any]]) -> Type[Option]:
new_option = AssembleOptions(f"{option}Hidden", option.__bases__, vars(option).copy())
new_option.visibility = Visibility.none
new_option.__doc__ = option.__doc__
return new_option
class HasReplacedCamelCase(Toggle):
"""For internal use will display a warning message if true"""
visibility = Visibility.none
def get_option_value(world: MultiWorld, player: int, name: str) -> Union[int, Dict, List]:
option = getattr(world, name, None)
if option == None:
return 0
@dataclass
class BackwardsCompatiableTimespinnerOptions(TimespinnerOptions):
StartWithJewelryBox: OptionsHider.hidden(StartWithJewelryBox) # type: ignore
DownloadableItems: OptionsHider.hidden(DownloadableItems) # type: ignore
EyeSpy: OptionsHider.hidden(EyeSpy) # type: ignore
StartWithMeyef: OptionsHider.hidden(StartWithMeyef) # type: ignore
QuickSeed: OptionsHider.hidden(QuickSeed) # type: ignore
SpecificKeycards: OptionsHider.hidden(SpecificKeycards) # type: ignore
Inverted: OptionsHider.hidden(Inverted) # type: ignore
GyreArchives: OptionsHider.hidden(GyreArchives) # type: ignore
Cantoran: OptionsHider.hidden(Cantoran) # type: ignore
LoreChecks: OptionsHider.hidden(LoreChecks) # type: ignore
BossRando: OptionsHider.hidden(BossRando) # type: ignore
DamageRando: OptionsHider.hidden(DamageRando) # type: ignore
DamageRandoOverrides: HiddenDamageRandoOverrides
HpCap: OptionsHider.hidden(HpCap) # type: ignore
LevelCap: OptionsHider.hidden(LevelCap) # type: ignore
ExtraEarringsXP: OptionsHider.hidden(ExtraEarringsXP) # type: ignore
BossHealing: OptionsHider.hidden(BossHealing) # type: ignore
ShopFill: OptionsHider.hidden(ShopFill) # type: ignore
ShopWarpShards: OptionsHider.hidden(ShopWarpShards) # type: ignore
ShopMultiplier: OptionsHider.hidden(ShopMultiplier) # type: ignore
LootPool: OptionsHider.hidden(LootPool) # type: ignore
DropRateCategory: OptionsHider.hidden(DropRateCategory) # type: ignore
FixedDropRate: OptionsHider.hidden(FixedDropRate) # type: ignore
LootTierDistro: OptionsHider.hidden(LootTierDistro) # type: ignore
ShowBestiary: OptionsHider.hidden(ShowBestiary) # type: ignore
ShowDrops: OptionsHider.hidden(ShowDrops) # type: ignore
EnterSandman: OptionsHider.hidden(EnterSandman) # type: ignore
DadPercent: OptionsHider.hidden(DadPercent) # type: ignore
RisingTides: OptionsHider.hidden(RisingTides) # type: ignore
RisingTidesOverrides: HiddenRisingTidesOverrides
UnchainedKeys: OptionsHider.hidden(UnchainedKeys) # type: ignore
PresentAccessWithWheelAndSpindle: OptionsHider.hidden(PresentAccessWithWheelAndSpindle) # type: ignore
TrapChance: OptionsHider.hidden(TrapChance) # type: ignore
Traps: HiddenTraps # type: ignore
DeathLink: OptionsHider.hidden(DeathLink) # type: ignore
has_replaced_options: HasReplacedCamelCase
return option[player].value
def handle_backward_compatibility(self) -> None:
if self.StartWithJewelryBox != StartWithJewelryBox.default and \
self.start_with_jewelry_box == StartWithJewelryBox.default:
self.start_with_jewelry_box.value = self.StartWithJewelryBox.value
self.has_replaced_options.value = Toggle.option_true
if self.DownloadableItems != DownloadableItems.default and \
self.downloadable_items == DownloadableItems.default:
self.downloadable_items.value = self.DownloadableItems.value
self.has_replaced_options.value = Toggle.option_true
if self.EyeSpy != EyeSpy.default and \
self.eye_spy == EyeSpy.default:
self.eye_spy.value = self.EyeSpy.value
self.has_replaced_options.value = Toggle.option_true
if self.StartWithMeyef != StartWithMeyef.default and \
self.start_with_meyef == StartWithMeyef.default:
self.start_with_meyef.value = self.StartWithMeyef.value
self.has_replaced_options.value = Toggle.option_true
if self.QuickSeed != QuickSeed.default and \
self.quick_seed == QuickSeed.default:
self.quick_seed.value = self.QuickSeed.value
self.has_replaced_options.value = Toggle.option_true
if self.SpecificKeycards != SpecificKeycards.default and \
self.specific_keycards == SpecificKeycards.default:
self.specific_keycards.value = self.SpecificKeycards.value
self.has_replaced_options.value = Toggle.option_true
if self.Inverted != Inverted.default and \
self.inverted == Inverted.default:
self.inverted.value = self.Inverted.value
self.has_replaced_options.value = Toggle.option_true
if self.GyreArchives != GyreArchives.default and \
self.gyre_archives == GyreArchives.default:
self.gyre_archives.value = self.GyreArchives.value
self.has_replaced_options.value = Toggle.option_true
if self.Cantoran != Cantoran.default and \
self.cantoran == Cantoran.default:
self.cantoran.value = self.Cantoran.value
self.has_replaced_options.value = Toggle.option_true
if self.LoreChecks != LoreChecks.default and \
self.lore_checks == LoreChecks.default:
self.lore_checks.value = self.LoreChecks.value
self.has_replaced_options.value = Toggle.option_true
if self.BossRando != BossRando.default and \
self.boss_rando == BossRando.default:
self.boss_rando.value = self.BossRando.value
self.has_replaced_options.value = Toggle.option_true
if self.DamageRando != DamageRando.default and \
self.damage_rando == DamageRando.default:
self.damage_rando.value = self.DamageRando.value
self.has_replaced_options.value = Toggle.option_true
if self.DamageRandoOverrides != DamageRandoOverrides.default and \
self.damage_rando_overrides == DamageRandoOverrides.default:
self.damage_rando_overrides.value = self.DamageRandoOverrides.value
self.has_replaced_options.value = Toggle.option_true
if self.HpCap != HpCap.default and \
self.hp_cap == HpCap.default:
self.hp_cap.value = self.HpCap.value
self.has_replaced_options.value = Toggle.option_true
if self.LevelCap != LevelCap.default and \
self.level_cap == LevelCap.default:
self.level_cap.value = self.LevelCap.value
self.has_replaced_options.value = Toggle.option_true
if self.ExtraEarringsXP != ExtraEarringsXP.default and \
self.extra_earrings_xp == ExtraEarringsXP.default:
self.extra_earrings_xp.value = self.ExtraEarringsXP.value
self.has_replaced_options.value = Toggle.option_true
if self.BossHealing != BossHealing.default and \
self.boss_healing == BossHealing.default:
self.boss_healing.value = self.BossHealing.value
self.has_replaced_options.value = Toggle.option_true
if self.ShopFill != ShopFill.default and \
self.shop_fill == ShopFill.default:
self.shop_fill.value = self.ShopFill.value
self.has_replaced_options.value = Toggle.option_true
if self.ShopWarpShards != ShopWarpShards.default and \
self.shop_warp_shards == ShopWarpShards.default:
self.shop_warp_shards.value = self.ShopWarpShards.value
self.has_replaced_options.value = Toggle.option_true
if self.ShopMultiplier != ShopMultiplier.default and \
self.shop_multiplier == ShopMultiplier.default:
self.shop_multiplier.value = self.ShopMultiplier.value
self.has_replaced_options.value = Toggle.option_true
if self.LootPool != LootPool.default and \
self.loot_pool == LootPool.default:
self.loot_pool.value = self.LootPool.value
self.has_replaced_options.value = Toggle.option_true
if self.DropRateCategory != DropRateCategory.default and \
self.drop_rate_category == DropRateCategory.default:
self.drop_rate_category.value = self.DropRateCategory.value
self.has_replaced_options.value = Toggle.option_true
if self.FixedDropRate != FixedDropRate.default and \
self.fixed_drop_rate == FixedDropRate.default:
self.fixed_drop_rate.value = self.FixedDropRate.value
self.has_replaced_options.value = Toggle.option_true
if self.LootTierDistro != LootTierDistro.default and \
self.loot_tier_distro == LootTierDistro.default:
self.loot_tier_distro.value = self.LootTierDistro.value
self.has_replaced_options.value = Toggle.option_true
if self.ShowBestiary != ShowBestiary.default and \
self.show_bestiary == ShowBestiary.default:
self.show_bestiary.value = self.ShowBestiary.value
self.has_replaced_options.value = Toggle.option_true
if self.ShowDrops != ShowDrops.default and \
self.show_drops == ShowDrops.default:
self.show_drops.value = self.ShowDrops.value
self.has_replaced_options.value = Toggle.option_true
if self.EnterSandman != EnterSandman.default and \
self.enter_sandman == EnterSandman.default:
self.enter_sandman.value = self.EnterSandman.value
self.has_replaced_options.value = Toggle.option_true
if self.DadPercent != DadPercent.default and \
self.dad_percent == DadPercent.default:
self.dad_percent.value = self.DadPercent.value
self.has_replaced_options.value = Toggle.option_true
if self.RisingTides != RisingTides.default and \
self.rising_tides == RisingTides.default:
self.rising_tides.value = self.RisingTides.value
self.has_replaced_options.value = Toggle.option_true
if self.RisingTidesOverrides != RisingTidesOverrides.default and \
self.rising_tides_overrides == RisingTidesOverrides.default:
self.rising_tides_overrides.value = self.RisingTidesOverrides.value
self.has_replaced_options.value = Toggle.option_true
if self.UnchainedKeys != UnchainedKeys.default and \
self.unchained_keys == UnchainedKeys.default:
self.unchained_keys.value = self.UnchainedKeys.value
self.has_replaced_options.value = Toggle.option_true
if self.PresentAccessWithWheelAndSpindle != PresentAccessWithWheelAndSpindle.default and \
self.back_to_the_future == PresentAccessWithWheelAndSpindle.default:
self.back_to_the_future.value = self.PresentAccessWithWheelAndSpindle.value
self.has_replaced_options.value = Toggle.option_true
if self.TrapChance != TrapChance.default and \
self.trap_chance == TrapChance.default:
self.trap_chance.value = self.TrapChance.value
self.has_replaced_options.value = Toggle.option_true
if self.Traps != Traps.default and \
self.traps == Traps.default:
self.traps.value = self.Traps.value
self.has_replaced_options.value = Toggle.option_true
if self.DeathLink != DeathLink.default and \
self.death_link == DeathLink.default:
self.death_link.value = self.DeathLink.value
self.has_replaced_options.value = Toggle.option_true