mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
move ALTTP to its own world folder
This commit is contained in:
@@ -1,7 +1,7 @@
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import unittest
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from BaseClasses import CollectionState
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from Items import ItemFactory
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from worlds.alttp.Items import ItemFactory
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class TestBase(unittest.TestCase):
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@@ -1,18 +1,18 @@
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import unittest
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from BaseClasses import World, CollectionState
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import mandatory_connections, connect_simple
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from ItemPool import difficulties, generate_itempool
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from Items import ItemFactory
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from Regions import create_regions, create_shops
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from Rules import set_rules
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from BaseClasses import MultiWorld, CollectionState
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from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
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from worlds.alttp.EntranceShuffle import mandatory_connections, connect_simple
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from worlds.alttp.ItemPool import difficulties, generate_itempool
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from worlds.alttp.Items import ItemFactory
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from worlds.alttp.Regions import create_regions, create_shops
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from worlds.alttp.Rules import set_rules
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class TestDungeon(unittest.TestCase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.starting_regions = [] # Where to start exploring
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self.remove_exits = [] # Block dungeon exits
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self.world.difficulty_requirements[1] = difficulties['normal']
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@@ -1,18 +1,18 @@
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from BaseClasses import World
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_inverted_entrances
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from InvertedRegions import create_inverted_regions
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from ItemPool import generate_itempool, difficulties
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from Items import ItemFactory
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from Regions import mark_light_world_regions, create_shops
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from Rules import set_rules
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from BaseClasses import MultiWorld
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from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
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from worlds.alttp.EntranceShuffle import link_inverted_entrances
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from worlds.alttp.InvertedRegions import create_inverted_regions
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from worlds.alttp.ItemPool import generate_itempool, difficulties
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from worlds.alttp.Items import ItemFactory
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from worlds.alttp.Regions import mark_light_world_regions, create_shops
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from worlds.alttp.Rules import set_rules
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from test.TestBase import TestBase
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class TestInverted(TestBase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'inverted'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_inverted_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@@ -1,19 +1,19 @@
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import unittest
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from BaseClasses import World
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from Dungeons import create_dungeons
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from EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
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from BaseClasses import MultiWorld
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from worlds.alttp.Dungeons import create_dungeons
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from worlds.alttp.EntranceShuffle import connect_entrance, Inverted_LW_Entrances, Inverted_LW_Dungeon_Entrances, Inverted_LW_Single_Cave_Doors, Inverted_Old_Man_Entrances, Inverted_DW_Entrances, Inverted_DW_Dungeon_Entrances, Inverted_DW_Single_Cave_Doors, \
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Inverted_LW_Entrances_Must_Exit, Inverted_LW_Dungeon_Entrances_Must_Exit, Inverted_Bomb_Shop_Multi_Cave_Doors, Inverted_Bomb_Shop_Single_Cave_Doors, Blacksmith_Single_Cave_Doors, Inverted_Blacksmith_Multi_Cave_Doors
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from InvertedRegions import create_inverted_regions
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from ItemPool import difficulties
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from Rules import set_inverted_big_bomb_rules
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from worlds.alttp.InvertedRegions import create_inverted_regions
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from worlds.alttp.ItemPool import difficulties
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from worlds.alttp.Rules import set_inverted_big_bomb_rules
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class TestInvertedBombRules(unittest.TestCase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'inverted'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_inverted_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@@ -1,18 +1,18 @@
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from BaseClasses import World
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_inverted_entrances
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from InvertedRegions import create_inverted_regions
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from ItemPool import generate_itempool, difficulties
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from Items import ItemFactory
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from Regions import mark_light_world_regions, create_shops
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from Rules import set_rules
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from BaseClasses import MultiWorld
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from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
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from worlds.alttp.EntranceShuffle import link_inverted_entrances
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from worlds.alttp.InvertedRegions import create_inverted_regions
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from worlds.alttp.ItemPool import generate_itempool, difficulties
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from worlds.alttp.Items import ItemFactory
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from worlds.alttp.Regions import mark_light_world_regions, create_shops
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from worlds.alttp.Rules import set_rules
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from test.TestBase import TestBase
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class TestInvertedOWG(TestBase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'owglitches'}, {1:'inverted'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'owglitches'}, {1: 'inverted'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_inverted_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@@ -1,4 +1,4 @@
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from ItemPool import difficulties
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from worlds.alttp.ItemPool import difficulties
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from test.TestBase import TestBase
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base_items = 41
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@@ -1,18 +1,18 @@
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from BaseClasses import World
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import mark_dark_world_regions
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from ItemPool import difficulties, generate_itempool
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from Items import ItemFactory
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from Regions import create_regions, create_shops
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from Rules import set_rules
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from BaseClasses import MultiWorld
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from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
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from worlds.alttp.EntranceShuffle import link_entrances
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from worlds.alttp.InvertedRegions import mark_dark_world_regions
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from worlds.alttp.ItemPool import difficulties, generate_itempool
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from worlds.alttp.Items import ItemFactory
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from worlds.alttp.Regions import create_regions, create_shops
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from worlds.alttp.Rules import set_rules
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from test.TestBase import TestBase
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class TestVanillaOWG(TestBase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'owglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'owglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_regions(self.world, 1)
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create_dungeons(self.world, 1)
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@@ -1,18 +1,18 @@
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from BaseClasses import World
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from Dungeons import create_dungeons, get_dungeon_item_pool
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from EntranceShuffle import link_entrances
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from InvertedRegions import mark_dark_world_regions
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from ItemPool import difficulties, generate_itempool
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from Items import ItemFactory
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from Regions import create_regions, create_shops
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from Rules import set_rules
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from BaseClasses import MultiWorld
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from worlds.alttp.Dungeons import create_dungeons, get_dungeon_item_pool
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from worlds.alttp.EntranceShuffle import link_entrances
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from worlds.alttp.InvertedRegions import mark_dark_world_regions
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from worlds.alttp.ItemPool import difficulties, generate_itempool
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from worlds.alttp.Items import ItemFactory
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from worlds.alttp.Regions import create_regions, create_shops
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from worlds.alttp.Rules import set_rules
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from test.TestBase import TestBase
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class TestVanilla(TestBase):
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def setUp(self):
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self.world = World(1, {1:'vanilla'}, {1:'noglitches'}, {1:'open'}, {1:'random'}, {1:'normal'}, {1:'normal'}, {1:False}, {1:'on'}, {1:'ganon'}, 'balanced', {1:'items'},
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True, {1:False}, False, None, {1:False})
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self.world = MultiWorld(1, {1: 'vanilla'}, {1: 'noglitches'}, {1: 'open'}, {1: 'random'}, {1: 'normal'}, {1: 'normal'}, {1:False}, {1: 'on'}, {1: 'ganon'}, 'balanced', {1: 'items'},
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True, {1:False}, False, None, {1:False})
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self.world.difficulty_requirements[1] = difficulties['normal']
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create_regions(self.world, 1)
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create_dungeons(self.world, 1)
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