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ArchipIDLE: add a completion condition instead of hard coding tests around a game (#1444)
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@@ -8,7 +8,7 @@ class TestImplemented(unittest.TestCase):
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def testCompletionCondition(self):
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"""Ensure a completion condition is set that has requirements."""
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for game_name, world_type in AutoWorldRegister.world_types.items():
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if not world_type.hidden and game_name not in {"ArchipIDLE", "Sudoku"}:
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if not world_type.hidden and game_name not in {"Sudoku"}:
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with self.subTest(game_name):
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multiworld = setup_solo_multiworld(world_type)
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self.assertFalse(multiworld.completion_condition[1](multiworld.state))
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