ArchipIDLE: add a completion condition instead of hard coding tests around a game (#1444)

This commit is contained in:
alwaysintreble
2023-02-23 20:16:10 -06:00
committed by GitHub
parent cb3d40624c
commit 1d6ab13015
2 changed files with 5 additions and 1 deletions

View File

@@ -8,7 +8,7 @@ class TestImplemented(unittest.TestCase):
def testCompletionCondition(self):
"""Ensure a completion condition is set that has requirements."""
for game_name, world_type in AutoWorldRegister.world_types.items():
if not world_type.hidden and game_name not in {"ArchipIDLE", "Sudoku"}:
if not world_type.hidden and game_name not in {"Sudoku"}:
with self.subTest(game_name):
multiworld = setup_solo_multiworld(world_type)
self.assertFalse(multiworld.completion_condition[1](multiworld.state))