ArchipIDLE: add a completion condition instead of hard coding tests around a game (#1444)
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		| @@ -31,3 +31,7 @@ def set_rules(world: MultiWorld, player: int): | ||||
|             world.get_location(f"IDLE for at least {int(i / 2)} minutes {30 if (i % 2) else 0} seconds", player), | ||||
|             lambda state: state._archipidle_location_is_accessible(player, 20) | ||||
|         ) | ||||
|  | ||||
|     world.completion_condition[player] =\ | ||||
|         lambda state:\ | ||||
|         state.can_reach(world.get_location("IDLE for at least 50 minutes 0 seconds", player), "Location", player) | ||||
|   | ||||
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