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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Implement a versioning system for the weighted-settings page
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@@ -2,9 +2,17 @@ let spriteData = null;
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window.addEventListener('load', () => {
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const gameSettings = document.getElementById('weighted-settings');
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Promise.all([fetchPlayerSettingsYaml(), fetchPlayerSettingsJson(), fetchSpriteData()]).then((results) => {
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Promise.all([fetchWeightedSettingsYaml(), fetchWeightedSettingsJson(), fetchSpriteData()]).then((results) => {
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// Load YAML into object
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const sourceData = jsyaml.safeLoad(results[0], { json: true });
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const wsVersion = sourceData.ws_version;
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delete sourceData.ws_version; // Do not include the settings version number in the export
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// Check if settings exist in localStorage. If no settings are present, this is a first load (or reset to default)
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// and the version number should be silently updated
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if (!localStorage.getItem('weightedSettings1')) {
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localStorage.setItem('wsVersion', wsVersion);
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}
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// Update localStorage with three settings objects. Preserve original objects if present.
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for (let i=1; i<=3; i++) {
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@@ -25,6 +33,16 @@ window.addEventListener('load', () => {
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document.getElementById('export-button').addEventListener('click', exportSettings);
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document.getElementById('reset-to-default').addEventListener('click', resetToDefaults);
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adjustHeaderWidth();
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if (localStorage.getItem('wsVersion') !== wsVersion) {
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const userWarning = document.getElementById('user-warning');
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const messageSpan = document.createElement('span');
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messageSpan.innerHTML = "A new version of the weighted settings file is available. Click here to update!" +
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"<br />Be aware this will also reset your presets, so you should export them now if you want to save them.";
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userWarning.appendChild(messageSpan);
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userWarning.style.display = 'block';
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userWarning.addEventListener('click', resetToDefaults);
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}
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}).catch((error) => {
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console.error(error);
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gameSettings.innerHTML = `
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@@ -37,7 +55,7 @@ window.addEventListener('load', () => {
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document.getElementById('generate-race').addEventListener('click', () => generateGame(true));
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});
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const fetchPlayerSettingsYaml = () => new Promise((resolve, reject) => {
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const fetchWeightedSettingsYaml = () => new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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@@ -51,7 +69,7 @@ const fetchPlayerSettingsYaml = () => new Promise((resolve, reject) => {
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ajax.send();
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});
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const fetchPlayerSettingsJson = () => new Promise((resolve, reject) => {
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const fetchWeightedSettingsJson = () => new Promise((resolve, reject) => {
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const ajax = new XMLHttpRequest();
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ajax.onreadystatechange = () => {
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if (ajax.readyState !== 4) { return; }
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