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https://github.com/MarioSpore/Grinch-AP.git
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Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage
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@@ -8,7 +8,7 @@ from Utils import int16_as_bytes
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class World(object):
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def __init__(self, players, shuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, algorithm, accessibility, shuffle_ganon, quickswap, fastmenu, disable_music, retro, custom, customitemarray, boss_shuffle, hints):
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def __init__(self, players, shuffle, logic, mode, swords, difficulty, difficulty_adjustments, timer, progressive, goal, algorithm, accessibility, shuffle_ganon, quickswap, fastmenu, disable_music, retro, custom, customitemarray, hints):
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self.players = players
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self.shuffle = shuffle.copy()
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self.logic = logic.copy()
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@@ -73,7 +73,10 @@ class World(object):
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self.can_take_damage = True
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self.difficulty_requirements = {player: None for player in range(1, players + 1)}
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self.fix_fake_world = True
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self.boss_shuffle = boss_shuffle
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self.boss_shuffle = {player: 'none' for player in range(1, players + 1)}
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self.enemy_shuffle = {player: 'none' for player in range(1, players + 1)}
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self.enemy_health = {player: 'default' for player in range(1, players + 1)}
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self.enemy_damage = {player: 'default' for player in range(1, players + 1)}
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self.escape_assist = {player: [] for player in range(1, players + 1)}
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self.hints = hints.copy()
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self.crystals_needed_for_ganon = {}
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@@ -1059,6 +1062,10 @@ class Spoiler(object):
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'compassshuffle': self.world.compassshuffle,
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'keyshuffle': self.world.keyshuffle,
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'bigkeyshuffle': self.world.bigkeyshuffle,
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'boss_shuffle': self.world.boss_shuffle,
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'enemy_shuffle': self.world.enemy_shuffle,
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'enemy_health': self.world.enemy_health,
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'enemy_damage': self.world.enemy_damage,
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'players': self.world.players
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}
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@@ -1072,8 +1079,7 @@ class Spoiler(object):
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out['Shops'] = self.shops
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out['playthrough'] = self.playthrough
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out['paths'] = self.paths
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if self.world.boss_shuffle != 'none':
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out['Bosses'] = self.bosses
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out['Bosses'] = self.bosses
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out['meta'] = self.metadata
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return json.dumps(out)
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@@ -1101,6 +1107,10 @@ class Spoiler(object):
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outfile.write('Compass shuffle: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['compassshuffle'].items()})
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outfile.write('Small Key shuffle: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['keyshuffle'].items()})
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outfile.write('Big Key shuffle: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['bigkeyshuffle'].items()})
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outfile.write('Boss shuffle: %s\n' % self.metadata['boss_shuffle'])
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outfile.write('Enemy shuffle: %s\n' % self.metadata['enemy_shuffle'])
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outfile.write('Enemy health: %s\n' % self.metadata['enemy_health'])
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outfile.write('Enemy damage: %s\n' % self.metadata['enemy_damage'])
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outfile.write('Hints: %s\n' % {k: 'Yes' if v else 'No' for k, v in self.metadata['hints'].items()})
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outfile.write('Players: %d' % self.world.players)
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if self.entrances:
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