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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Individual settings: shufflebosses shuffleenemies enemy_health enemy_damage
This commit is contained in:
21
Main.py
21
Main.py
@@ -25,7 +25,7 @@ def main(args, seed=None):
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start = time.process_time()
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# initialize the world
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world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.retro, args.custom, args.customitemarray, args.shufflebosses, args.hints)
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world = World(args.multi, args.shuffle, args.logic, args.mode, args.swords, args.difficulty, args.item_functionality, args.timer, args.progressive, args.goal, args.algorithm, args.accessibility, args.shuffleganon, args.quickswap, args.fastmenu, args.disablemusic, args.retro, args.custom, args.customitemarray, args.hints)
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logger = logging.getLogger('')
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if seed is None:
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random.seed(None)
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@@ -41,6 +41,10 @@ def main(args, seed=None):
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world.crystals_needed_for_ganon = {player: random.randint(0, 7) if args.crystals_ganon[player] == 'random' else int(args.crystals_ganon[player]) for player in range(1, world.players + 1)}
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world.crystals_needed_for_gt = {player: random.randint(0, 7) if args.crystals_gt[player] == 'random' else int(args.crystals_gt[player]) for player in range(1, world.players + 1)}
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world.open_pyramid = args.openpyramid.copy()
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world.boss_shuffle = args.shufflebosses.copy()
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world.enemy_shuffle = args.shuffleenemies.copy()
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world.enemy_health = args.enemy_health.copy()
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world.enemy_damage = args.enemy_damage.copy()
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world.rom_seeds = {player: random.randint(0, 999999999) for player in range(1, world.players + 1)}
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@@ -49,7 +53,7 @@ def main(args, seed=None):
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for player in range(1, world.players + 1):
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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if world.mode[player] == 'standard' and (args.shuffleenemies != 'none' or args.enemy_health not in ['default', 'easy']):
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if world.mode[player] == 'standard' and (world.enemy_shuffle[player] != 'none' or world.enemy_health[player] not in ['default', 'easy']):
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world.escape_assist[player].append(['bombs']) # enemized escape assumes infinite bombs available and will likely be unbeatable without it
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if world.mode[player] != 'inverted':
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@@ -128,8 +132,6 @@ def main(args, seed=None):
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player_names = parse_names_string(args.names)
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outfilebase = 'ER_%s' % (args.outputname if args.outputname else world.seed)
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use_enemizer = args.enemizercli and (args.shufflebosses != 'none' or args.shuffleenemies != 'none' or args.enemy_health != 'default' or args.enemy_health != 'default' or args.enemy_damage or args.shufflepalette or args.shufflepots)
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jsonout = {}
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if not args.suppress_rom:
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from MultiServer import MultiWorld
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@@ -137,6 +139,9 @@ def main(args, seed=None):
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multidata.players = world.players
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for player in range(1, world.players + 1):
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use_enemizer = (world.boss_shuffle[player] != 'none' or world.enemy_shuffle[player] != 'none'
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or world.enemy_health[player] != 'default' or world.enemy_damage[player] != 'default'
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or args.shufflepalette or args.shufflepots)
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local_rom = None
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if args.jsonout:
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@@ -151,7 +156,7 @@ def main(args, seed=None):
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enemizer_patch = []
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if use_enemizer:
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enemizer_patch = get_enemizer_patch(world, player, rom, args.rom, args.enemizercli, args.shuffleenemies, args.enemy_health, args.enemy_damage, args.shufflepalette, args.shufflepots)
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enemizer_patch = get_enemizer_patch(world, player, rom, args.rom, args.enemizercli, args.shufflepalette, args.shufflepots)
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multidata.rom_names[player] = list(rom.name)
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for location in world.get_filled_locations(player):
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@@ -218,7 +223,7 @@ def main(args, seed=None):
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def copy_world(world):
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# ToDo: Not good yet
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ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.quickswap, world.fastmenu, world.disable_music, world.retro, world.custom, world.customitemarray, world.boss_shuffle, world.hints)
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ret = World(world.players, world.shuffle, world.logic, world.mode, world.swords, world.difficulty, world.difficulty_adjustments, world.timer, world.progressive, world.goal, world.algorithm, world.accessibility, world.shuffle_ganon, world.quickswap, world.fastmenu, world.disable_music, world.retro, world.custom, world.customitemarray, world.hints)
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ret.required_medallions = world.required_medallions.copy()
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ret.swamp_patch_required = world.swamp_patch_required.copy()
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ret.ganon_at_pyramid = world.ganon_at_pyramid.copy()
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@@ -245,6 +250,10 @@ def copy_world(world):
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ret.crystals_needed_for_ganon = world.crystals_needed_for_ganon.copy()
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ret.crystals_needed_for_gt = world.crystals_needed_for_gt.copy()
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ret.open_pyramid = world.open_pyramid.copy()
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ret.boss_shuffle = world.boss_shuffle.copy()
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ret.enemy_shuffle = world.enemy_shuffle.copy()
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ret.enemy_health = world.enemy_health.copy()
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ret.enemy_damage = world.enemy_damage.copy()
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for player in range(1, world.players + 1):
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if world.mode[player] != 'inverted':
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