diff --git a/WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md b/WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md index f75d3b21..59a47563 100644 --- a/WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md +++ b/WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md @@ -1,10 +1,10 @@ # A Link to the Past Randomizer Setup Guide ## Required Software -- [Z3Client](https://github.com/ArchipelagoMW/Z3Client/releases) or the SNIClient included with -[Archipelago](https://github.com/ArchipelagoMW/Archipelago/releases) - - If installing Archipelago, make sure to check the box for SNIClient -> A Link to the Past Patch Setup during install, or SNI will not be included -- [SNI](https://github.com/alttpo/sni/releases) (Included in both Z3Client and SNIClient) +- [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases) included with the main Archipelago install +or [SuperNintendoClient](https://github.com/ArchipelagoMW/SuperNintendoClient/releases) + - If installing Archipelago, make sure to check the box for `SNI Client - A Link to the Past Patch Setup` +- [SNI](https://github.com/alttpo/sni/releases) (Included in both clients from the first step) - Hardware or software capable of loading and playing SNES ROM files - An emulator capable of connecting to SNI ([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz), @@ -75,8 +75,9 @@ Firewall. 3. Click on **New Lua Script Window...** 4. In the new window, click **Browse...** 5. Select the connector lua file included with your client - - Z3Client users should download `sniConnector.lua` from the client download page - - SNIClient users should look in their Archipelago folder for `/sni/lua` + - SuperNintendoClient users should download `sniConnector.lua` from the client download page + - SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if +the emulator is 64-bit or 32-bit. ##### BizHawk 1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following @@ -87,9 +88,9 @@ Firewall. 3. Click on the Tools menu and click on **Lua Console** 4. Click Script -> Open Script... 5. Select the `Connector.lua` file you downloaded above - - Z3Client users should download `sniConnector.lua` from the client download page - - SNIClient users should look in their Archipelago folder for `/sni/lua` -6. Run the script by double-clicking it in the listing + - SuperNintendoClient users should download `sniConnector.lua` from the client download page + - SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if +the emulator is 64-bit or 32-bit. #### With hardware This guide assumes you have downloaded the correct firmware for your device. If you have not @@ -111,7 +112,8 @@ Status: Connected". ### Play the game When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations -on successfully joining a multiworld game! +on successfully joining a multiworld game! You can execute various commands in your client. For more information +regarding these commands you can use `/help` for local client commands and `!help` for server commands. ## Hosting a MultiWorld game The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple: