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CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514)
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@@ -112,7 +112,7 @@ class AdventureContext(CommonContext):
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if ': !' not in msg:
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "ReceivedItems":
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msg = f"Received {', '.join([self.item_names.lookup_in_slot(item.item) for item in args['items']])}"
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msg = f"Received {', '.join([self.item_names.lookup_in_game(item.item) for item in args['items']])}"
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self._set_message(msg, SYSTEM_MESSAGE_ID)
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elif cmd == "Retrieved":
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if f"adventure_{self.auth}_freeincarnates_used" in args["keys"]:
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