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CommonClient: Use lookup_in_game instead of lookup_in_slot in case of own-game name lookup when disconnected from server. (#3514)
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@@ -86,7 +86,7 @@ class DKC3SNIClient(SNIClient):
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for new_check_id in new_checks:
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ctx.locations_checked.add(new_check_id)
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location = ctx.location_names.lookup_in_slot(new_check_id)
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location = ctx.location_names.lookup_in_game(new_check_id)
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snes_logger.info(
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f'New Check: {location} ({len(ctx.locations_checked)}/{len(ctx.missing_locations) + len(ctx.checked_locations)})')
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await ctx.send_msgs([{"cmd": 'LocationChecks', "locations": [new_check_id]}])
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@@ -99,7 +99,7 @@ class DKC3SNIClient(SNIClient):
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item = ctx.items_received[recv_index]
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recv_index += 1
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logging.info('Received %s from %s (%s) (%d/%d in list)' % (
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color(ctx.item_names.lookup_in_slot(item.item), 'red', 'bold'),
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color(ctx.item_names.lookup_in_game(item.item), 'red', 'bold'),
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color(ctx.player_names[item.player], 'yellow'),
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ctx.location_names.lookup_in_slot(item.location, item.player), recv_index, len(ctx.items_received)))
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