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The Witness: Item loading refactor. (#1953)
Co-authored-by: el-u <109771707+el-u@users.noreply.github.com> Co-authored-by: NewSoupVi <57900059+NewSoupVi@users.noreply.github.com> Co-authored-by: black-sliver <59490463+black-sliver@users.noreply.github.com>
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@@ -7,11 +7,13 @@ from .player_logic import WitnessPlayerLogic
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from .static_logic import StaticWitnessLogic
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ID_START = 158000
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class StaticWitnessLocations:
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"""
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Witness Location Constants that stay consistent across worlds
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"""
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ID_START = 158000
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GENERAL_LOCATIONS = {
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"Tutorial Front Left",
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@@ -468,7 +470,7 @@ class WitnessPlayerLocations:
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victory = get_option_value(world, player, "victory_condition")
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mount_lasers = get_option_value(world, player, "mountain_lasers")
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chal_lasers = get_option_value(world, player, "challenge_lasers")
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laser_shuffle = get_option_value(world, player, "shuffle_lasers")
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# laser_shuffle = get_option_value(world, player, "shuffle_lasers")
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postgame = set()
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postgame = postgame | StaticWitnessLocations.CAVES_LOCATIONS
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