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# Conflicts: # WebHostLib/static/assets/tutorial/archipelago/plando_en.md # WebHostLib/static/assets/tutorial/zelda3/multiworld_en.md
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# A Link to the Past Randomizer Setup Guide
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## Required Software
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- A client, one of:
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- Z3Client: [Z3Client Releases Page](https://github.com/ArchipelagoMW/Z3Client/releases)
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- SNIClient included with Archipelago:
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[Archipelago Releases Page](https://github.com/ArchipelagoMW/Archipelago/releases)
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- If installing Archipelago, make sure to check the box for SNIClient -> A Link to the Past Patch Setup during
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install, or SNI will not be included
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- Super Nintendo Interface (SNI): [SNI Releases Page](https://github.com/alttpo/sni/releases)
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- (Included in both Z3Client and SNIClient)
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- [SNIClient](https://github.com/ArchipelagoMW/Archipelago/releases) included with the main Archipelago install
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or [SuperNintendoClient](https://github.com/ArchipelagoMW/SuperNintendoClient/releases)
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- If installing Archipelago, make sure to check the box for `SNI Client - A Link to the Past Patch Setup`
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- [SNI](https://github.com/alttpo/sni/releases) (Included in both clients from the first step)
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- Hardware or software capable of loading and playing SNES ROM files
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- An emulator capable of connecting to SNI, one of:
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-
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snes9x_Multitroid: [snes9x Multitroid Download in Google Drive](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz)
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- BizHawk: [BizHawk Official Website](http://tasvideos.org/BizHawk.html)
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- An SD2SNES, FXPak Pro ([FXPak Pro Store page](https://krikzz.com/store/home/54-fxpak-pro.html)), or other
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compatible hardware
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- An emulator capable of connecting to SNI
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([snes9x Multitroid](https://drive.google.com/drive/folders/1_ej-pwWtCAHYXIrvs5Hro16A1s9Hi3Jz),
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[BizHawk](http://tasvideos.org/BizHawk.html))
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- An SD2SNES, [FXPak Pro](https://krikzz.com/store/home/54-fxpak-pro.html), or other compatible hardware
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- Your Japanese v1.0 ROM file, probably named `Zelda no Densetsu - Kamigami no Triforce (Japan).sfc`
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## Installation Procedures
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1. Download and install your preferred client from the link above, making sure to install the most recent version.
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**The installer file is located in the assets section at the bottom of the version information**.
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**The installer file is located in the assets section at the bottom of the version information**.
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- During setup, you will be asked to locate your base ROM file. This is your Japanese Link to the Past ROM file.
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program for launching ROM
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files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. If you are using an emulator, you should assign your Lua capable emulator as your default program
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for launching ROM files.
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1. Extract your emulator's folder to your Desktop, or somewhere you will remember.
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2. Right-click on a ROM file and select **Open with...**
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3. Check the box next to **Always use this app to open .sfc files**
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4. Scroll to the bottom of the list and click the grey text **Look for another App on this PC**
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside the folder you
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extracted in step one.
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5. Browse for your emulator's `.exe` file and click **Open**. This file should be located inside
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the folder you extracted in step one.
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## Create a Config (.yaml) File
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### What is a config file and why do I need one?
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Your config file contains a set of configuration options which provide the generator with information about how it
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should generate your game. Each player of a multiworld will provide their own config file. This setup allows each player
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to enjoy an experience customized for their taste, and different players in the same multiworld can all have different
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options.
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Your config file contains a set of configuration options which provide the generator with information about how
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it should generate your game. Each player of a multiworld will provide their own config file. This setup allows
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each player to enjoy an experience customized for their taste, and different players in the same multiworld
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can all have different options.
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### Where do I get a config file?
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The Player Settings page on the website allows you to configure your personal settings and export a config file from
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them. ([Player Settings Page for A Link to the Past](/games/A%20Link%20to%20the%20Past/player-settings))
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The [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page on the website allows you to configure
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your personal settings and export a config file from them.
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### Verifying your config file
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If you would like to validate your config file to make sure it works, you may do so on the YAML Validation
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page. ([YAML Validation Page](/mysterycheck))
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If you would like to validate your config file to make sure it works, you may do so on the
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[YAML Validator](/mysterycheck) page.
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## Generating a Single-Player Game
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1. Navigate to the Player Settings page, configure your options, and click the "Generate Game"
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button. ([Player Settings for A Link to the Past](/games/A%20Link%20to%20the%20Past/player-settings))
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1. Navigate to the [Player Settings](/games/A%20Link%20to%20the%20Past/player-settings) page, configure your options,
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and click the "Generate Game" button.
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2. You will be presented with a "Seed Info" page.
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3. Click the "Create New Room" link.
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4. You will be presented with a server page, from which you can download your patch file.
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5. Double-click on your patch file, and the Z3Client will launch automatically, create your ROM from the patch file, and
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open your emulator for you.
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5. Double-click on your patch file, and the Z3Client will launch automatically, create your ROM from
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the patch file, and open your emulator for you.
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6. Since this is a single-player game, you will no longer need the client, so feel free to close it.
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## Joining a MultiWorld Game
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### Obtain your patch file and create your ROM
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that
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is done, the host will provide you with either a link to download your patch file, or with a zip file containing
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everyone's patch files. Your patch file should have a `.apbp` extension.
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When you join a multiworld game, you will be asked to provide your config file to whoever is hosting. Once that is done,
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the host will provide you with either a link to download your patch file, or with a zip file containing everyone's patch
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files. Your patch file should have a `.apbp` extension.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically launch the
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client, and will also create your ROM in the same place as your patch file.
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Put your patch file on your desktop or somewhere convenient, and double click it. This should automatically
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launch the client, and will also create your ROM in the same place as your patch file.
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### Connect to the client
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#### With an emulator
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When the client launched automatically, SNI should have also automatically launched in the background. If this is its
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first time launching, you may be prompted to allow it to communicate through the Windows Firewall.
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When the client launched automatically, SNI should have also automatically launched in the background.
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If this is its first time launching, you may be prompted to allow it to communicate through the Windows
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Firewall.
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##### snes9x Multitroid
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1. Load your ROM file if it hasn't already been loaded.
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2. Click on the File menu and hover on **Lua Scripting**
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3. Click on **New Lua Script Window...**
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4. In the new window, click **Browse...**
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5. Select the connector lua file included with your client
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- Z3Client users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/sni/lua`
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if
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the emulator is 64-bit or 32-bit.
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##### BizHawk
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following these
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menu options:
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1. Ensure you have the BSNES core loaded. You may do this by clicking on the Tools menu in BizHawk and following
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these menu options:
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`Config --> Cores --> SNES --> BSNES`
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Once you have changed the loaded core, you must restart BizHawk.
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2. Load your ROM file if it hasn't already been loaded.
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3. Click on the Tools menu and click on **Lua Console**
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4. Click Script -> Open Script...
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5. Select the `Connector.lua` file you downloaded above
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- Z3Client users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/sni/lua`
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6. Run the script by double-clicking it in the listing
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- SuperNintendoClient users should download `sniConnector.lua` from the client download page
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- SNIClient users should look in their Archipelago folder for `/SNI/lua/x64` or `/SNI/lua/x86` depending on if
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the emulator is 64-bit or 32-bit.
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#### With hardware
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This guide assumes you have downloaded the correct firmware for your device. If you have not done so already, please do
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this now. SD2SNES and FXPak Pro users may download the appropriate
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firmware [from the sd2snes releases page](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find
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helpful information [on the usb2snes supported platforms page](http://usb2snes.com/#supported-platforms).
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This guide assumes you have downloaded the correct firmware for your device. If you have not
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done so already, please do this now. SD2SNES and FXPak Pro users may download the appropriate firmware
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[here](https://github.com/RedGuyyyy/sd2snes/releases). Other hardware may find helpful information
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[on this page](http://usb2snes.com/#supported-platforms).
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1. Close your emulator, which may have auto-launched.
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2. Power on your device and load the ROM.
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### Connect to the Archipelago Server
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The patch file which launched your client should have automatically connected you to the AP Server.
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There are a few reasons this may not happen however, including if the game is hosted on the website but
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was generated elsewhere. If the client window shows "Server Status: Not Connected", simply ask the host
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for the address of the server, and copy/paste it into the "Server" input field then press enter.
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The patch file which launched your client should have automatically connected you to the AP Server. There are a few
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reasons this may not happen however, including if the game is hosted on the website but was generated elsewhere. If the
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client window shows "Server Status: Not Connected", simply ask the host for the address of the server, and copy/paste it
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into the "Server" input field then press enter.
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The client will attempt to reconnect to the new server address, and should momentarily show "Server Status: Connected".
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The client will attempt to reconnect to the new server address, and should momentarily show "Server
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Status: Connected".
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### Play the game
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations on
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successfully joining a multiworld game!
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When the client shows both SNES Device and Server as connected, you're ready to begin playing. Congratulations
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on successfully joining a multiworld game! You can execute various commands in your client. For more information
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regarding these commands you can use `/help` for local client commands and `!help` for server commands.
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## Hosting a MultiWorld game
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The recommended way to host a game is to use our [hosting service](/generate). The process is relatively simple:
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The recommended way to host a game is to use our hosting service on the [seed generation page](/generate). Or check out
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the Archipelago website guide for more information: [Archipelago Website Guide](/tutorial/archipelago/using_website/en)
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1. Collect config files from your players.
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2. Create a zip file containing your players' config files.
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3. Upload that zip file to the website linked above.
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4. Wait a moment while the seed is generated.
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5. When the seed is generated, you will be redirected to a "Seed Info" page.
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6. Click "Create New Room". This will take you to the server page. Provide the link to this page to your players,
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so they may download their patch files from there.
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7. Note that a link to a MultiWorld Tracker is at the top of the room page. The tracker shows the progress of all
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players in the game. Any observers may also be given the link to this page.
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8. Once all players have joined, you may begin playing.
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