Remove scraps only preset since it doesn't work. Increase item pool to 100. Add direct links in tutorial.
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		 alwaysintreble
					alwaysintreble
				
			
				
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						 Fabian Dill
						Fabian Dill
					
				
			
			
				
	
			
			
			 Fabian Dill
						Fabian Dill
					
				
			
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					1ffe5fc7bb
				
			| @@ -117,19 +117,6 @@ even_weights = { | ||||
|     "Equipment": 1 | ||||
| } | ||||
|  | ||||
| scraps_only_weights = { | ||||
|     "Item Scrap, Green": 80, | ||||
|     "Item Scrap, Red": 40, | ||||
|     "Item Scrap, Yellow": 10, | ||||
|     "Item Scrap, White": 100, | ||||
|     "Common Item": 0, | ||||
|     "Uncommon Item": 0, | ||||
|     "Legendary Item": 0, | ||||
|     "Boss Item": 0, | ||||
|     "Lunar Item": 0, | ||||
|     "Equipment": 0 | ||||
| } | ||||
|  | ||||
| item_pool_weights: typing.Dict[int, typing.Dict[str, int]] = { | ||||
|     0: default_weights, | ||||
|     1: new_weights, | ||||
| @@ -137,8 +124,7 @@ item_pool_weights: typing.Dict[int, typing.Dict[str, int]] = { | ||||
|     3: legendary_weights, | ||||
|     4: lunartic_weights, | ||||
|     6: no_scraps_weights, | ||||
|     7: even_weights, | ||||
|     8: scraps_only_weights | ||||
|     7: even_weights | ||||
| } | ||||
|  | ||||
| lookup_id_to_name: typing.Dict[int, str] = {id: name for name, id in item_table.items() if id} | ||||
|   | ||||
| @@ -15,7 +15,7 @@ base_location_table = { | ||||
| } | ||||
|  | ||||
| item_pickups = { | ||||
|     f"ItemPickup{i}": 37005+i for i in range(1, 51) | ||||
|     f"ItemPickup{i}": 37005+i for i in range(1, 101) | ||||
| } | ||||
|  | ||||
| location_table = {**base_location_table, **item_pickups} | ||||
|   | ||||
| @@ -6,7 +6,7 @@ class TotalLocations(Range): | ||||
|     """Number of location checks which are added to the Risk of Rain playthrough.""" | ||||
|     displayname = "Total Locations" | ||||
|     range_start = 10 | ||||
|     range_end = 50 | ||||
|     range_end = 100 | ||||
|     default = 20 | ||||
|  | ||||
|  | ||||
| @@ -130,8 +130,7 @@ class ItemWeights(Choice): | ||||
|     lunartic makes everything a lunar item. | ||||
|     chaos generates the pool completely at random with rarer items having a slight cap to prevent this option being too easy. | ||||
|     no_scraps removes all scrap items from the item pool. | ||||
|     even generates the item pool with every item having an even weight. | ||||
|     scraps_only removes all non scrap items from the item pool.""" | ||||
|     even generates the item pool with every item having an even weight.""" | ||||
|     displayname = "Item Weights" | ||||
|     option_default = 0 | ||||
|     option_new = 1 | ||||
| @@ -141,7 +140,6 @@ class ItemWeights(Choice): | ||||
|     option_chaos = 5 | ||||
|     option_no_scraps = 6 | ||||
|     option_even = 7 | ||||
|     option_scraps_only = 8 | ||||
|  | ||||
| #define a dictionary for the weights of the generated item pool. | ||||
| ror2_weights: typing.Dict[str, type(Option)] = { | ||||
|   | ||||
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