Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
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@@ -46,7 +46,8 @@ pirate_cove = (Region.pirate_cove,)
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crimson_badlands = (SVERegion.crimson_badlands,)
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shearwater = (SVERegion.shearwater,)
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highlands = (SVERegion.highlands_outside,)
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highlands_pond = (SVERegion.highlands_pond,)
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highlands_cave = (SVERegion.highlands_cavern,)
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sprite_spring = (SVERegion.sprite_spring,)
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fable_reef = (SVERegion.fable_reef,)
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vineyard = (SVERegion.blue_moon_vineyard,)
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@@ -133,9 +134,9 @@ bonefish = create_fish(SVEFish.bonefish, crimson_badlands, season.all_seasons, 7
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bull_trout = create_fish(SVEFish.bull_trout, forest_river, season.not_spring, 45, mod_name=ModNames.sve)
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butterfish = create_fish(SVEFish.butterfish, shearwater, season.not_winter, 75, mod_name=ModNames.sve)
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clownfish = create_fish(SVEFish.clownfish, ginger_island_ocean, season.all_seasons, 45, mod_name=ModNames.sve)
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daggerfish = create_fish(SVEFish.daggerfish, highlands, season.all_seasons, 50, mod_name=ModNames.sve)
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daggerfish = create_fish(SVEFish.daggerfish, highlands_pond, season.all_seasons, 50, mod_name=ModNames.sve)
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frog = create_fish(SVEFish.frog, mountain_lake, (season.spring, season.summer), 70, mod_name=ModNames.sve)
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gemfish = create_fish(SVEFish.gemfish, highlands, season.all_seasons, 100, mod_name=ModNames.sve)
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gemfish = create_fish(SVEFish.gemfish, highlands_cave, season.all_seasons, 100, mod_name=ModNames.sve)
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goldenfish = create_fish(SVEFish.goldenfish, sprite_spring, season.all_seasons, 60, mod_name=ModNames.sve)
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grass_carp = create_fish(SVEFish.grass_carp, secret_woods, (season.spring, season.summer), 85, mod_name=ModNames.sve)
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king_salmon = create_fish(SVEFish.king_salmon, forest_river, (season.spring, season.summer), 80, mod_name=ModNames.sve)
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