Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
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@@ -5,7 +5,7 @@ from ..strings.animal_product_names import AnimalProduct
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from ..strings.artisan_good_names import ArtisanGood
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from ..strings.craftable_names import ModEdible, Edible
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from ..strings.crop_names import Fruit, Vegetable, SVEFruit, DistantLandsCrop
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from ..strings.fish_names import Fish, SVEFish, WaterItem, DistantLandsFish
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from ..strings.fish_names import Fish, SVEFish, WaterItem, DistantLandsFish, SVEWaterItem
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from ..strings.flower_names import Flower
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from ..strings.forageable_names import Forageable, SVEForage, DistantLandsForageable, Mushroom
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from ..strings.ingredient_names import Ingredient
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@@ -195,7 +195,7 @@ mixed_berry_pie = shop_recipe(SVEMeal.mixed_berry_pie, Region.saloon, 3500, {Fru
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ModNames.sve)
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mushroom_berry_rice = friendship_and_shop_recipe(SVEMeal.mushroom_berry_rice, ModNPC.marlon, 6, Region.adventurer_guild, 1500, {SVEForage.poison_mushroom: 3, SVEForage.red_baneberry: 10,
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Ingredient.rice: 1, Ingredient.sugar: 2}, ModNames.sve)
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seaweed_salad = shop_recipe(SVEMeal.seaweed_salad, Region.fish_shop, 1250, {SVEFish.dulse_seaweed: 2, WaterItem.seaweed: 2, Ingredient.oil: 1}, ModNames.sve)
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seaweed_salad = shop_recipe(SVEMeal.seaweed_salad, Region.fish_shop, 1250, {SVEWaterItem.dulse_seaweed: 2, WaterItem.seaweed: 2, Ingredient.oil: 1}, ModNames.sve)
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void_delight = friendship_and_shop_recipe(SVEMeal.void_delight, NPC.krobus, 10, Region.sewer, 5000,
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{SVEFish.void_eel: 1, Loot.void_essence: 50, Loot.solar_essence: 20}, ModNames.sve)
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void_salmon_sushi = friendship_and_shop_recipe(SVEMeal.void_salmon_sushi, NPC.krobus, 10, Region.sewer, 5000,
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