Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)

* Fix logic bug on daggerfish

* Make new region for pond.

* Fix SVE logic for crops

* Fix Distant Lands Cropsanity

* Fix failing tests.

* Reverting removing these for now.

* Fix bugs, add combat requirement

* convert str into tuple directly

* add ginger island to mod tests

* Move a lot of mod item logic to content pack

* Gut the rules from DL while we're at it.

* Import nuke

* Fix alecto

* Move back some rules for now.

* Move archaeology rules

* Add some comments why its done.

* Clean up archaeology and fix sve

* Moved dulse to water item class

* Remove digging like worms for now

* fix

* Add missing shipsanity location

* Move background names around or something idk

* Revert ArchaeologyTrash for now

---------

Co-authored-by: Jouramie <jouramie@hotmail.com>
This commit is contained in:
Witchybun
2024-07-25 02:22:46 -05:00
committed by GitHub
parent 8949e21565
commit 205ca7fa37
21 changed files with 258 additions and 163 deletions

View File

@@ -3,15 +3,20 @@ from typing import Union, Iterable
from .base_logic import BaseLogicMixin, BaseLogic
from .book_logic import BookLogicMixin
from .combat_logic import CombatLogicMixin
from .fishing_logic import FishingLogicMixin
from .has_logic import HasLogicMixin
from .quest_logic import QuestLogicMixin
from .received_logic import ReceivedLogicMixin
from .relationship_logic import RelationshipLogicMixin
from .season_logic import SeasonLogicMixin
from .skill_logic import SkillLogicMixin
from .time_logic import TimeLogicMixin
from .tool_logic import ToolLogicMixin
from .walnut_logic import WalnutLogicMixin
from ..data.game_item import Requirement
from ..data.requirement import ToolRequirement, BookRequirement, SkillRequirement, SeasonRequirement, YearRequirement, WalnutRequirement
from ..data.requirement import ToolRequirement, BookRequirement, SkillRequirement, SeasonRequirement, YearRequirement, CombatRequirement, QuestRequirement, \
RelationshipRequirement, FishingRequirement, WalnutRequirement
class RequirementLogicMixin(BaseLogicMixin):
@@ -21,7 +26,7 @@ class RequirementLogicMixin(BaseLogicMixin):
class RequirementLogic(BaseLogic[Union[RequirementLogicMixin, HasLogicMixin, ReceivedLogicMixin, ToolLogicMixin, SkillLogicMixin, BookLogicMixin,
SeasonLogicMixin, TimeLogicMixin, WalnutLogicMixin]]):
SeasonLogicMixin, TimeLogicMixin, CombatLogicMixin, QuestLogicMixin, RelationshipLogicMixin, FishingLogicMixin, WalnutLogicMixin]]):
def meet_all_requirements(self, requirements: Iterable[Requirement]):
if not requirements:
@@ -55,3 +60,21 @@ SeasonLogicMixin, TimeLogicMixin, WalnutLogicMixin]]):
@meet_requirement.register
def _(self, requirement: WalnutRequirement):
return self.logic.walnut.has_walnut(requirement.amount)
@meet_requirement.register
def _(self, requirement: CombatRequirement):
return self.logic.combat.can_fight_at_level(requirement.level)
@meet_requirement.register
def _(self, requirement: QuestRequirement):
return self.logic.quest.can_complete_quest(requirement.quest)
@meet_requirement.register
def _(self, requirement: RelationshipRequirement):
return self.logic.relationship.has_hearts(requirement.npc, requirement.hearts)
@meet_requirement.register
def _(self, requirement: FishingRequirement):
return self.logic.fishing.can_fish_at(requirement.region)