Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
This commit is contained in:
@@ -23,24 +23,15 @@ from ...logic.tool_logic import ToolLogicMixin
|
||||
from ...options import Cropsanity
|
||||
from ...stardew_rule import StardewRule, True_
|
||||
from ...strings.artisan_good_names import ModArtisanGood
|
||||
from ...strings.craftable_names import ModCraftable, ModEdible, ModMachine
|
||||
from ...strings.crop_names import SVEVegetable, SVEFruit, DistantLandsCrop
|
||||
from ...strings.fish_names import ModTrash, SVEFish
|
||||
from ...strings.food_names import SVEMeal, SVEBeverage
|
||||
from ...strings.forageable_names import SVEForage, DistantLandsForageable
|
||||
from ...strings.gift_names import SVEGift
|
||||
from ...strings.craftable_names import ModCraftable, ModMachine
|
||||
from ...strings.fish_names import ModTrash
|
||||
from ...strings.ingredient_names import Ingredient
|
||||
from ...strings.material_names import Material
|
||||
from ...strings.metal_names import all_fossils, all_artifacts, Ore, ModFossil
|
||||
from ...strings.monster_drop_names import ModLoot, Loot
|
||||
from ...strings.monster_drop_names import Loot
|
||||
from ...strings.performance_names import Performance
|
||||
from ...strings.quest_names import ModQuest
|
||||
from ...strings.region_names import Region, SVERegion, DeepWoodsRegion, BoardingHouseRegion
|
||||
from ...strings.season_names import Season
|
||||
from ...strings.seed_names import SVESeed, DistantLandsSeed
|
||||
from ...strings.skill_names import Skill
|
||||
from ...strings.region_names import SVERegion, DeepWoodsRegion, BoardingHouseRegion
|
||||
from ...strings.tool_names import Tool, ToolMaterial
|
||||
from ...strings.villager_names import ModNPC
|
||||
|
||||
display_types = [ModCraftable.wooden_display, ModCraftable.hardwood_display]
|
||||
display_items = all_artifacts + all_fossils
|
||||
@@ -58,12 +49,6 @@ FarmingLogicMixin]]):
|
||||
|
||||
def get_modded_item_rules(self) -> Dict[str, StardewRule]:
|
||||
items = dict()
|
||||
if ModNames.sve in self.options.mods:
|
||||
items.update(self.get_sve_item_rules())
|
||||
if ModNames.archaeology in self.options.mods:
|
||||
items.update(self.get_archaeology_item_rules())
|
||||
if ModNames.distant_lands in self.options.mods:
|
||||
items.update(self.get_distant_lands_item_rules())
|
||||
if ModNames.boarding_house in self.options.mods:
|
||||
items.update(self.get_boarding_house_item_rules())
|
||||
return items
|
||||
@@ -75,61 +60,6 @@ FarmingLogicMixin]]):
|
||||
item_rule.update(self.get_modified_item_rules_for_deep_woods(item_rule))
|
||||
return item_rule
|
||||
|
||||
def get_sve_item_rules(self):
|
||||
return {SVEGift.aged_blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 28000),
|
||||
SVEGift.blue_moon_wine: self.logic.money.can_spend_at(SVERegion.sophias_house, 3000),
|
||||
SVESeed.fungus: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
|
||||
ModLoot.green_mushroom: self.logic.region.can_reach(SVERegion.highlands_outside) &
|
||||
self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron) & self.logic.season.has_any_not_winter(),
|
||||
SVEFruit.monster_fruit: self.logic.season.has(Season.summer) & self.logic.has(SVESeed.stalk),
|
||||
SVEVegetable.monster_mushroom: self.logic.season.has(Season.fall) & self.logic.has(SVESeed.fungus),
|
||||
ModLoot.ornate_treasure_chest: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_galaxy_weapon &
|
||||
self.logic.tool.has_tool(Tool.axe, ToolMaterial.iron),
|
||||
SVEFruit.slime_berry: self.logic.season.has(Season.spring) & self.logic.has(SVESeed.slime),
|
||||
SVESeed.slime: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
|
||||
SVESeed.stalk: self.logic.region.can_reach(SVERegion.highlands_outside) & self.logic.combat.has_good_weapon,
|
||||
ModLoot.swirl_stone: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
|
||||
SVEVegetable.void_root: self.logic.season.has(Season.winter) & self.logic.has(SVESeed.void),
|
||||
SVESeed.void: self.logic.region.can_reach(SVERegion.highlands_cavern) & self.logic.combat.has_good_weapon,
|
||||
ModLoot.void_soul: self.logic.region.can_reach(
|
||||
SVERegion.crimson_badlands) & self.logic.combat.has_good_weapon & self.logic.cooking.can_cook(),
|
||||
SVEForage.winter_star_rose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.winter),
|
||||
SVEForage.bearberry: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.winter),
|
||||
SVEForage.poison_mushroom: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has_any([Season.summer, Season.fall]),
|
||||
SVEForage.red_baneberry: self.logic.region.can_reach(Region.secret_woods) & self.logic.season.has(Season.summer),
|
||||
SVEForage.ferngill_primrose: self.logic.region.can_reach(SVERegion.summit) & self.logic.season.has(Season.spring),
|
||||
SVEForage.goldenrod: self.logic.region.can_reach(SVERegion.summit) & (
|
||||
self.logic.season.has(Season.summer) | self.logic.season.has(Season.fall)),
|
||||
SVESeed.shrub: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
|
||||
SVEFruit.salal_berry: self.logic.farming.can_plant_and_grow_item((Season.spring, Season.summer)) & self.logic.has(SVESeed.shrub),
|
||||
ModEdible.aegis_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 28000),
|
||||
ModEdible.lightning_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 12000),
|
||||
ModEdible.barbarian_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 22000),
|
||||
ModEdible.gravity_elixir: self.logic.money.can_spend_at(SVERegion.galmoran_outpost, 4000),
|
||||
SVESeed.ancient_fern: self.logic.region.can_reach(Region.secret_woods) & self.logic.tool.has_tool(Tool.hoe, ToolMaterial.basic),
|
||||
SVEVegetable.ancient_fiber: self.logic.farming.can_plant_and_grow_item(Season.summer) & self.logic.has(SVESeed.ancient_fern),
|
||||
SVEForage.conch: self.logic.region.can_reach_any((Region.beach, SVERegion.fable_reef)),
|
||||
SVEForage.dewdrop_berry: self.logic.region.can_reach(SVERegion.enchanted_grove),
|
||||
SVEForage.sand_dollar: self.logic.region.can_reach(SVERegion.fable_reef) | (self.logic.region.can_reach(Region.beach) &
|
||||
self.logic.season.has_any([Season.summer, Season.fall])),
|
||||
SVEForage.golden_ocean_flower: self.logic.region.can_reach(SVERegion.fable_reef),
|
||||
SVEMeal.grampleton_orange_chicken: self.logic.money.can_spend_at(Region.saloon, 650) & self.logic.relationship.has_hearts(ModNPC.sophia, 6),
|
||||
ModEdible.hero_elixir: self.logic.money.can_spend_at(SVERegion.isaac_shop, 8000),
|
||||
SVEForage.four_leaf_clover: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.forest_west)) &
|
||||
self.logic.season.has_any([Season.spring, Season.summer]),
|
||||
SVEForage.mushroom_colony: self.logic.region.can_reach_any((Region.secret_woods, SVERegion.junimo_woods, SVERegion.forest_west)) &
|
||||
self.logic.season.has(Season.fall),
|
||||
SVEForage.rusty_blade: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
|
||||
SVEForage.rafflesia: self.logic.region.can_reach(Region.secret_woods),
|
||||
SVEBeverage.sports_drink: self.logic.money.can_spend_at(Region.hospital, 750),
|
||||
"Stamina Capsule": self.logic.money.can_spend_at(Region.hospital, 4000),
|
||||
SVEForage.thistle: self.logic.region.can_reach(SVERegion.summit),
|
||||
ModLoot.void_pebble: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_great_weapon,
|
||||
ModLoot.void_shard: self.logic.region.can_reach(SVERegion.crimson_badlands) & self.logic.combat.has_galaxy_weapon &
|
||||
self.logic.skill.has_level(Skill.combat, 10) & self.logic.region.can_reach(Region.saloon) & self.logic.time.has_year_three
|
||||
}
|
||||
# @formatter:on
|
||||
|
||||
def get_modified_item_rules_for_sve(self, items: Dict[str, StardewRule]):
|
||||
return {
|
||||
Loot.void_essence: items[Loot.void_essence] | self.logic.region.can_reach(SVERegion.highlands_cavern) | self.logic.region.can_reach(
|
||||
@@ -141,7 +71,7 @@ FarmingLogicMixin]]):
|
||||
self.logic.combat.can_fight_at_level(Performance.great)),
|
||||
Ore.iridium: items[Ore.iridium] | (self.logic.tool.can_use_tool_at(Tool.pickaxe, ToolMaterial.basic, SVERegion.crimson_badlands) &
|
||||
self.logic.combat.can_fight_at_level(Performance.maximum)),
|
||||
SVEFish.dulse_seaweed: self.logic.fishing.can_fish_at(Region.beach) & self.logic.season.has_any([Season.spring, Season.summer, Season.winter])
|
||||
|
||||
}
|
||||
|
||||
def get_modified_item_rules_for_deep_woods(self, items: Dict[str, StardewRule]):
|
||||
@@ -160,36 +90,6 @@ FarmingLogicMixin]]):
|
||||
|
||||
return options_to_update
|
||||
|
||||
def get_archaeology_item_rules(self):
|
||||
archaeology_item_rules = {}
|
||||
preservation_chamber_rule = self.logic.has(ModMachine.preservation_chamber)
|
||||
hardwood_preservation_chamber_rule = self.logic.has(ModMachine.hardwood_preservation_chamber)
|
||||
for item in display_items:
|
||||
for display_type in display_types:
|
||||
if item == "Trilobite":
|
||||
location_name = f"{display_type}: Trilobite Fossil"
|
||||
else:
|
||||
location_name = f"{display_type}: {item}"
|
||||
display_item_rule = self.logic.crafting.can_craft(all_crafting_recipes_by_name[display_type]) & self.logic.has(item)
|
||||
if "Wooden" in display_type:
|
||||
archaeology_item_rules[location_name] = display_item_rule & preservation_chamber_rule
|
||||
else:
|
||||
archaeology_item_rules[location_name] = display_item_rule & hardwood_preservation_chamber_rule
|
||||
archaeology_item_rules[ModTrash.rusty_scrap] = self.logic.has(ModMachine.grinder) & self.logic.has_any(*all_artifacts)
|
||||
return archaeology_item_rules
|
||||
|
||||
def get_distant_lands_item_rules(self):
|
||||
return {
|
||||
DistantLandsForageable.swamp_herb: self.logic.region.can_reach(Region.witch_swamp),
|
||||
DistantLandsForageable.brown_amanita: self.logic.region.can_reach(Region.witch_swamp),
|
||||
DistantLandsSeed.vile_ancient_fruit: self.logic.quest.can_complete_quest(ModQuest.WitchOrder) | self.logic.quest.can_complete_quest(
|
||||
ModQuest.CorruptedCropsTask),
|
||||
DistantLandsSeed.void_mint: self.logic.quest.can_complete_quest(ModQuest.WitchOrder) | self.logic.quest.can_complete_quest(
|
||||
ModQuest.CorruptedCropsTask),
|
||||
DistantLandsCrop.void_mint: self.logic.season.has_any_not_winter() & self.logic.has(DistantLandsSeed.void_mint),
|
||||
DistantLandsCrop.vile_ancient_fruit: self.logic.season.has_any_not_winter() & self.logic.has(DistantLandsSeed.vile_ancient_fruit),
|
||||
}
|
||||
|
||||
def get_boarding_house_item_rules(self):
|
||||
return {
|
||||
# Mob Drops from lost valley enemies
|
||||
@@ -251,8 +151,3 @@ FarmingLogicMixin]]):
|
||||
BoardingHouseRegion.lost_valley_house_2,)) & self.logic.combat.can_fight_at_level(
|
||||
Performance.great),
|
||||
}
|
||||
|
||||
def has_seed_unlocked(self, seed_name: str):
|
||||
if self.options.cropsanity == Cropsanity.option_disabled:
|
||||
return True_()
|
||||
return self.logic.received(seed_name)
|
||||
|
||||
Reference in New Issue
Block a user