Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)

* Fix logic bug on daggerfish

* Make new region for pond.

* Fix SVE logic for crops

* Fix Distant Lands Cropsanity

* Fix failing tests.

* Reverting removing these for now.

* Fix bugs, add combat requirement

* convert str into tuple directly

* add ginger island to mod tests

* Move a lot of mod item logic to content pack

* Gut the rules from DL while we're at it.

* Import nuke

* Fix alecto

* Move back some rules for now.

* Move archaeology rules

* Add some comments why its done.

* Clean up archaeology and fix sve

* Moved dulse to water item class

* Remove digging like worms for now

* fix

* Add missing shipsanity location

* Move background names around or something idk

* Revert ArchaeologyTrash for now

---------

Co-authored-by: Jouramie <jouramie@hotmail.com>
This commit is contained in:
Witchybun
2024-07-25 02:22:46 -05:00
committed by GitHub
parent 8949e21565
commit 205ca7fa37
21 changed files with 258 additions and 163 deletions

View File

@@ -1031,6 +1031,7 @@ def set_sve_ginger_island_rules(logic: StardewLogic, multiworld: MultiWorld, pla
set_entrance_rule(multiworld, player, SVEEntrance.wizard_to_fable_reef, logic.received(SVEQuestItem.fable_reef_portal))
set_entrance_rule(multiworld, player, SVEEntrance.highlands_to_cave,
logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron) & logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
set_entrance_rule(multiworld, player, SVEEntrance.highlands_to_pond, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
def set_boarding_house_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):