Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
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@@ -1031,6 +1031,7 @@ def set_sve_ginger_island_rules(logic: StardewLogic, multiworld: MultiWorld, pla
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set_entrance_rule(multiworld, player, SVEEntrance.wizard_to_fable_reef, logic.received(SVEQuestItem.fable_reef_portal))
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set_entrance_rule(multiworld, player, SVEEntrance.highlands_to_cave,
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logic.tool.has_tool(Tool.pickaxe, ToolMaterial.iron) & logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
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set_entrance_rule(multiworld, player, SVEEntrance.highlands_to_pond, logic.tool.has_tool(Tool.axe, ToolMaterial.iron))
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def set_boarding_house_rules(logic: StardewLogic, multiworld: MultiWorld, player: int, world_options: StardewValleyOptions):
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