Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
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@@ -27,10 +27,6 @@ class Book:
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the_diamond_hunter = "The Diamond Hunter"
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class ModBook:
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digging_like_worms = "Digging Like Worms"
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ordered_lost_books = []
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all_lost_books = set()
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