Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
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@@ -358,6 +358,7 @@ class SVEEntrance:
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sprite_spring_to_cave = "Sprite Spring to Sprite Spring Cave"
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fish_shop_to_willy_bedroom = "Willy's Fish Shop to Willy's Bedroom"
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museum_to_gunther_bedroom = "Museum to Gunther's Bedroom"
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highlands_to_pond = "Highlands to Highlands Pond"
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class AlectoEntrance:
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