Stardew Valley: Fix Daggerfish, Cropsanity; Move Some Rules to Content Packs; Add Missing Shipsanity Location (#3626)
* Fix logic bug on daggerfish * Make new region for pond. * Fix SVE logic for crops * Fix Distant Lands Cropsanity * Fix failing tests. * Reverting removing these for now. * Fix bugs, add combat requirement * convert str into tuple directly * add ginger island to mod tests * Move a lot of mod item logic to content pack * Gut the rules from DL while we're at it. * Import nuke * Fix alecto * Move back some rules for now. * Move archaeology rules * Add some comments why its done. * Clean up archaeology and fix sve * Moved dulse to water item class * Remove digging like worms for now * fix * Add missing shipsanity location * Move background names around or something idk * Revert ArchaeologyTrash for now --------- Co-authored-by: Jouramie <jouramie@hotmail.com>
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@@ -137,7 +137,6 @@ class SVEFish:
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void_eel = "Void Eel"
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water_grub = "Water Grub"
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sea_sponge = "Sea Sponge"
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dulse_seaweed = "Dulse Seaweed"
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class DistantLandsFish:
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@@ -147,6 +146,10 @@ class DistantLandsFish:
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giant_horsehoe_crab = "Giant Horsehoe Crab"
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class SVEWaterItem:
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dulse_seaweed = "Dulse Seaweed"
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class ModTrash:
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rusty_scrap = "Scrap Rust"
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