KH2: fixed bugs of rc1 (#1565)

KH2Client:
- Now checks if the world id is in the list of checks. This fixed sending out stuff on the movie
- Cleaned up unused inports
- Not getting starting invo if the game is not open when you connect to the server

__init__:
-Cleaned up print statements
- Fixed the spoiler log not outputting the right amount of mcguffins after fixing them in the case of the player messing up their settings

Openkh:
-Fixed putting the correct dummy item on levels
This commit is contained in:
JaredWeakStrike
2023-03-22 10:21:41 -04:00
committed by GitHub
parent 0c6b1827fe
commit 206f8cf5ed
3 changed files with 28 additions and 29 deletions

View File

@@ -195,7 +195,7 @@ def patch_kh2(self, output_directory):
if data.item.player == self.player:
itemcode = item_dictionary_table[data.item.name].kh2id
else:
itemcode = 461
itemcode = 90 # castle map
else:
increaseStat(self.multiworld.per_slot_randoms[self.player].randint(0, 3))
itemcode = 0