mirror of
https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Use proper OS-specific path uris in many more places
also move path.join into local_path and output_path to simplify use
This commit is contained in:
22
Rom.py
22
Rom.py
@@ -19,8 +19,10 @@ from Regions import location_table
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from Text import MultiByteTextMapper, CompressedTextMapper, text_addresses, Credits, TextTable
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from Text import Uncle_texts, Ganon1_texts, TavernMan_texts, Sahasrahla2_texts, Triforce_texts, Blind_texts, BombShop2_texts, junk_texts
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc
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from Text import KingsReturn_texts, Sanctuary_texts, Kakariko_texts, Blacksmiths_texts, DeathMountain_texts, \
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LostWoods_texts, WishingWell_texts, DesertPalace_texts, MountainTower_texts, LinksHouse_texts, Lumberjacks_texts, \
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SickKid_texts, FluteBoy_texts, Zora_texts, MagicShop_texts, Sahasrahla_names
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from Utils import output_path, local_path, int16_as_bytes, int32_as_bytes, snes_to_pc, is_bundled
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from Items import ItemFactory
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from EntranceShuffle import door_addresses
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import Patch
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@@ -78,12 +80,12 @@ class LocalRom(object):
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if self.verify(buffer):
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self.buffer = buffer
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if not os.path.exists(local_path(os.path.join('data', 'basepatch.bmbp'))):
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if not os.path.exists(local_path('data', 'basepatch.bmbp')):
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Patch.create_patch_file(local_path('basepatch.sfc'))
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return
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if os.path.isfile(local_path(os.path.join('data', 'basepatch.bmbp'))):
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_, target, buffer = Patch.create_rom_bytes(local_path(os.path.join('data', 'basepatch.bmbp')))
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if os.path.isfile(local_path('data', 'basepatch.bmbp')):
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_, target, buffer = Patch.create_rom_bytes(local_path('data', 'basepatch.bmbp'))
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if self.verify(buffer):
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self.buffer = bytearray(buffer)
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with open(local_path('basepatch.sfc'), 'wb') as stream:
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@@ -99,7 +101,7 @@ class LocalRom(object):
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self.buffer.extend(bytearray([0x00]) * (0x200000 - len(self.buffer)))
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# load randomizer patches
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with open(local_path('data/base2current.json')) as stream:
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with open(local_path('data', 'base2current.json')) as stream:
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patches = json.load(stream)
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for patch in patches:
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if isinstance(patch, dict):
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@@ -111,8 +113,8 @@ class LocalRom(object):
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with open(local_path('basepatch.sfc'), 'wb') as stream:
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stream.write(self.buffer)
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Patch.create_patch_file(local_path('basepatch.sfc'),
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destination=local_path(os.path.join('data', 'basepatch.bmbp')))
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os.remove(local_path('data/base2current.json'))
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destination=local_path('data', 'basepatch.bmbp'))
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os.remove(local_path('data', 'base2current.json'))
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else:
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raise RuntimeError(
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'Provided Base Rom unsuitable for patching. Please provide a JAP(1.0) "Zelda no Densetsu - Kamigami no Triforce (Japan).sfc" rom to use as a base.')
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@@ -355,7 +357,7 @@ def _populate_sprite_table():
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logging.debug(f"Spritefile {file} could not be loaded as a valid sprite.")
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with concurrent.futures.ThreadPoolExecutor() as pool:
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for dir in [local_path('data/sprites/alttpr'), local_path('data/sprites/custom')]:
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for dir in [local_path('data', 'sprites', 'alttpr'), local_path('data', 'sprites', 'custom')]:
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for file in os.listdir(dir):
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pool.submit(load_sprite_from_file, os.path.join(dir, file))
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@@ -430,7 +432,7 @@ class Sprite(object):
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@staticmethod
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def default_link_sprite():
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return Sprite(local_path('data/default.zspr'))
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return Sprite(local_path('data', 'default.zspr'))
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def decode8(self, pos):
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arr = [[0 for _ in range(8)] for _ in range(8)]
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