SC2: GUI Mission Launcher (#586)

* SC2: Functioning Starcraft 2 Mission Launcher UI

* AutoWorld: add .__file__ attribute to AutoWorlds
This tries to help with a recurring easy to make mistake, where ./worlds/myworld does not exist in frozen form and is instead ./lib/worlds/myworld

* SC2: get .kv file path correctly when frozen too

Co-authored-by: TheCondor07 <TheCondorian07@gmail.com>
Co-authored-by: Fabian Dill <fabian.dill@web.de>
This commit is contained in:
TheCondor07
2022-05-30 01:11:01 -04:00
committed by GitHub
parent 3dd3f045e6
commit 20be691f36
6 changed files with 206 additions and 114 deletions

View File

@@ -1,6 +1,7 @@
from __future__ import annotations
import logging
import sys
from typing import Dict, FrozenSet, Set, Tuple, List, Optional, TextIO, Any, Callable, Union, NamedTuple
from BaseClasses import MultiWorld, Item, CollectionState, Location, Tutorial
@@ -41,6 +42,7 @@ class AutoWorldRegister(type):
new_class = super().__new__(mcs, name, bases, dct)
if "game" in dct:
AutoWorldRegister.world_types[dct["game"]] = new_class
new_class.__file__ = sys.modules[new_class.__module__].__file__
return new_class

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@@ -14,6 +14,7 @@ class MissionInfo(NamedTuple):
id: int
extra_locations: int
required_world: List[int]
category: str
number: int = 0 # number of worlds need beaten
completion_critical: bool = False # missions needed to beat game
or_requirements: bool = False # true if the requirements should be or-ed instead of and-ed
@@ -22,74 +23,76 @@ class MissionInfo(NamedTuple):
class FillMission(NamedTuple):
type: str
connect_to: List[int] # -1 connects to Menu
category: str
number: int = 0 # number of worlds need beaten
completion_critical: bool = False # missions needed to beat game
or_requirements: bool = False # true if the requirements should be or-ed instead of and-ed
vanilla_shuffle_order = [
FillMission("no_build", [-1], completion_critical=True),
FillMission("easy", [0], completion_critical=True),
FillMission("easy", [1], completion_critical=True),
FillMission("easy", [2]),
FillMission("medium", [3]),
FillMission("hard", [4], number=7),
FillMission("hard", [4], number=7),
FillMission("easy", [2], completion_critical=True),
FillMission("medium", [7], number=8, completion_critical=True),
FillMission("hard", [8], number=11, completion_critical=True),
FillMission("hard", [9], number=14, completion_critical=True),
FillMission("hard", [10], completion_critical=True),
FillMission("medium", [2], number=4),
FillMission("medium", [12]),
FillMission("hard", [13], number=8),
FillMission("hard", [13], number=8),
FillMission("medium", [2], number=6),
FillMission("hard", [16]),
FillMission("hard", [17]),
FillMission("hard", [18]),
FillMission("hard", [19]),
FillMission("medium", [8]),
FillMission("hard", [21]),
FillMission("hard", [22]),
FillMission("hard", [23]),
FillMission("hard", [11], completion_critical=True),
FillMission("hard", [25], completion_critical=True),
FillMission("hard", [25], completion_critical=True),
FillMission("all_in", [26, 27], completion_critical=True, or_requirements=True)
FillMission("no_build", [-1], "Mar Sara", completion_critical=True),
FillMission("easy", [0], "Mar Sara", completion_critical=True),
FillMission("easy", [1], "Mar Sara", completion_critical=True),
FillMission("easy", [2], "Colonist"),
FillMission("medium", [3], "Colonist"),
FillMission("hard", [4], "Colonist", number=7),
FillMission("hard", [4], "Colonist", number=7),
FillMission("easy", [2], "Artifact", completion_critical=True),
FillMission("medium", [7], "Artifact", number=8, completion_critical=True),
FillMission("hard", [8], "Artifact", number=11, completion_critical=True),
FillMission("hard", [9], "Artifact", number=14, completion_critical=True),
FillMission("hard", [10], "Artifact", completion_critical=True),
FillMission("medium", [2], "Covert", number=4),
FillMission("medium", [12], "Covert"),
FillMission("hard", [13], "Covert", number=8),
FillMission("hard", [13], "Covert", number=8),
FillMission("medium", [2], "Rebellion", number=6),
FillMission("hard", [16], "Rebellion"),
FillMission("hard", [17], "Rebellion"),
FillMission("hard", [18], "Rebellion"),
FillMission("hard", [19], "Rebellion"),
FillMission("medium", [8], "Prophecy"),
FillMission("hard", [21], "Prophecy"),
FillMission("hard", [22], "Prophecy"),
FillMission("hard", [23], "Prophecy"),
FillMission("hard", [11], "Char", completion_critical=True),
FillMission("hard", [25], "Char", completion_critical=True),
FillMission("hard", [25], "Char", completion_critical=True),
FillMission("all_in", [26, 27], "Char", completion_critical=True, or_requirements=True)
]
vanilla_mission_req_table = {
"Liberation Day": MissionInfo(1, 7, [], completion_critical=True),
"The Outlaws": MissionInfo(2, 2, [1], completion_critical=True),
"Zero Hour": MissionInfo(3, 4, [2], completion_critical=True),
"Evacuation": MissionInfo(4, 4, [3]),
"Outbreak": MissionInfo(5, 3, [4]),
"Safe Haven": MissionInfo(6, 1, [5], number=7),
"Haven's Fall": MissionInfo(7, 1, [5], number=7),
"Smash and Grab": MissionInfo(8, 5, [3], completion_critical=True),
"The Dig": MissionInfo(9, 4, [8], number=8, completion_critical=True),
"The Moebius Factor": MissionInfo(10, 9, [9], number=11, completion_critical=True),
"Supernova": MissionInfo(11, 5, [10], number=14, completion_critical=True),
"Maw of the Void": MissionInfo(12, 6, [11], completion_critical=True),
"Devil's Playground": MissionInfo(13, 3, [3], number=4),
"Welcome to the Jungle": MissionInfo(14, 4, [13]),
"Breakout": MissionInfo(15, 3, [14], number=8),
"Ghost of a Chance": MissionInfo(16, 6, [14], number=8),
"The Great Train Robbery": MissionInfo(17, 4, [3], number=6),
"Cutthroat": MissionInfo(18, 5, [17]),
"Engine of Destruction": MissionInfo(19, 6, [18]),
"Media Blitz": MissionInfo(20, 5, [19]),
"Piercing the Shroud": MissionInfo(21, 6, [20]),
"Whispers of Doom": MissionInfo(22, 4, [9]),
"A Sinister Turn": MissionInfo(23, 4, [22]),
"Echoes of the Future": MissionInfo(24, 3, [23]),
"In Utter Darkness": MissionInfo(25, 3, [24]),
"Gates of Hell": MissionInfo(26, 2, [12], completion_critical=True),
"Belly of the Beast": MissionInfo(27, 4, [26], completion_critical=True),
"Shatter the Sky": MissionInfo(28, 5, [26], completion_critical=True),
"All-In": MissionInfo(29, -1, [27, 28], completion_critical=True, or_requirements=True)
"Liberation Day": MissionInfo(1, 7, [], "Mar Sara", completion_critical=True),
"The Outlaws": MissionInfo(2, 2, [1], "Mar Sara", completion_critical=True),
"Zero Hour": MissionInfo(3, 4, [2], "Mar Sara", completion_critical=True),
"Evacuation": MissionInfo(4, 4, [3], "Colonist"),
"Outbreak": MissionInfo(5, 3, [4], "Colonist"),
"Safe Haven": MissionInfo(6, 1, [5], "Colonist", number=7),
"Haven's Fall": MissionInfo(7, 1, [5], "Colonist", number=7),
"Smash and Grab": MissionInfo(8, 5, [3], "Artifact", completion_critical=True),
"The Dig": MissionInfo(9, 4, [8], "Artifact", number=8, completion_critical=True),
"The Moebius Factor": MissionInfo(10, 9, [9], "Artifact", number=11, completion_critical=True),
"Supernova": MissionInfo(11, 5, [10], "Artifact", number=14, completion_critical=True),
"Maw of the Void": MissionInfo(12, 6, [11], "Artifact", completion_critical=True),
"Devil's Playground": MissionInfo(13, 3, [3], "Covert", number=4),
"Welcome to the Jungle": MissionInfo(14, 4, [13], "Covert"),
"Breakout": MissionInfo(15, 3, [14], "Covert", number=8),
"Ghost of a Chance": MissionInfo(16, 6, [14], "Covert", number=8),
"The Great Train Robbery": MissionInfo(17, 4, [3], "Rebellion", number=6),
"Cutthroat": MissionInfo(18, 5, [17], "Rebellion"),
"Engine of Destruction": MissionInfo(19, 6, [18], "Rebellion"),
"Media Blitz": MissionInfo(20, 5, [19], "Rebellion"),
"Piercing the Shroud": MissionInfo(21, 6, [20], "Rebellion"),
"Whispers of Doom": MissionInfo(22, 4, [9], "Prophecy"),
"A Sinister Turn": MissionInfo(23, 4, [22], "Prophecy"),
"Echoes of the Future": MissionInfo(24, 3, [23], "Prophecy"),
"In Utter Darkness": MissionInfo(25, 3, [24], "Prophecy"),
"Gates of Hell": MissionInfo(26, 2, [12], "Char", completion_critical=True),
"Belly of the Beast": MissionInfo(27, 4, [26], "Char", completion_critical=True),
"Shatter the Sky": MissionInfo(28, 5, [26], "Char", completion_critical=True),
"All-In": MissionInfo(29, -1, [27, 28], "Char", completion_critical=True, or_requirements=True)
}
lookup_id_to_mission: Dict[int, str] = {

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@@ -203,8 +203,9 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
mission_req_table.update({missions[i]: MissionInfo(
vanilla_mission_req_table[missions[i]].id, vanilla_mission_req_table[missions[i]].extra_locations,
connections, completion_critical=vanilla_shuffle_order[i].completion_critical,
number=vanilla_shuffle_order[i].number, or_requirements=vanilla_shuffle_order[i].or_requirements)})
connections, vanilla_shuffle_order[i].category, number=vanilla_shuffle_order[i].number,
completion_critical=vanilla_shuffle_order[i].completion_critical,
or_requirements=vanilla_shuffle_order[i].or_requirements)})
return mission_req_table

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@@ -0,0 +1,16 @@
<MissionLayout>:
rows: 1
<MissionCategory>:
cols: 1
padding: [10,5,10,5]
spacing: [0,5]
<MissionButton>:
text_size: self.size
markup: True
halign: 'center'
valign: 'middle'
padding_x: 5
markup: True
outline_width: 1