Fixed some spelling

This commit is contained in:
Vince Lund
2021-10-15 17:51:18 -05:00
committed by Fabian Dill
parent 833de94ab0
commit 20d61d14e0
4 changed files with 85 additions and 85 deletions

View File

@@ -12,8 +12,8 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
create_region(world, player, locations_per_region, location_cache, 'Lake desolation'),
create_region(world, player, locations_per_region, location_cache, 'Upper lake desolation'),
create_region(world, player, locations_per_region, location_cache, 'Lower lake desolation'),
create_region(world, player, locations_per_region, location_cache, 'Libary'),
create_region(world, player, locations_per_region, location_cache, 'Libary top'),
create_region(world, player, locations_per_region, location_cache, 'Library'),
create_region(world, player, locations_per_region, location_cache, 'Library top'),
create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower left'),
create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower right (upper)'),
create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower right (lower)'),
@@ -30,13 +30,13 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
create_region(world, player, locations_per_region, location_cache, 'Refugee Camp'),
create_region(world, player, locations_per_region, location_cache, 'Forest'),
create_region(world, player, locations_per_region, location_cache, 'Left Side forest Caves'),
create_region(world, player, locations_per_region, location_cache, 'Upper Lake Sirine'),
create_region(world, player, locations_per_region, location_cache, 'Lower Lake Sirine'),
create_region(world, player, locations_per_region, location_cache, 'Upper Lake Serene'),
create_region(world, player, locations_per_region, location_cache, 'Lower Lake Serene'),
create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (upper)'),
create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (Maw)'),
create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (Sirens)'),
create_region(world, player, locations_per_region, location_cache, 'Caste Ramparts'),
create_region(world, player, locations_per_region, location_cache, 'Caste Keep'),
create_region(world, player, locations_per_region, location_cache, 'Castle Ramparts'),
create_region(world, player, locations_per_region, location_cache, 'Castle Keep'),
create_region(world, player, locations_per_region, location_cache, 'Royal towers (lower)'),
create_region(world, player, locations_per_region, location_cache, 'Royal towers'),
create_region(world, player, locations_per_region, location_cache, 'Royal towers (upper)'),
@@ -50,20 +50,20 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
names: Dict[str, int] = {}
connect(world, player, names, 'Lake desolation', 'Lower lake desolation', lambda state: state._timespinner_has_timestop(world, player or state.has('Talaria Attachment', player)))
connect(world, player, names, 'Lake desolation', 'Upper lake desolation', lambda state: state._timespinner_has_fire(world, player) and state.can_reach('Upper Lake Sirine', 'Region', player))
connect(world, player, names, 'Lake desolation', 'Upper lake desolation', lambda state: state._timespinner_has_fire(world, player) and state.can_reach('Upper Lake Serene', 'Region', player))
connect(world, player, names, 'Lake desolation', 'Skeleton Shaft', lambda state: state._timespinner_has_doublejump(world, player))
connect(world, player, names, 'Lake desolation', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Upper lake desolation', 'Lake desolation')
connect(world, player, names, 'Upper lake desolation', 'Lower lake desolation')
connect(world, player, names, 'Lower lake desolation', 'Lake desolation')
connect(world, player, names, 'Lower lake desolation', 'Libary')
connect(world, player, names, 'Lower lake desolation', 'Library')
connect(world, player, names, 'Lower lake desolation', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Libary', 'Lower lake desolation')
connect(world, player, names, 'Libary', 'Libary top', lambda state: state._timespinner_has_doublejump(world, player) or state.has('Talaria Attachment', player))
connect(world, player, names, 'Libary', 'Varndagroth tower left', lambda state: state._timespinner_has_keycard_D(world, player))
connect(world, player, names, 'Libary', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Libary top', 'Libary')
connect(world, player, names, 'Varndagroth tower left', 'Libary')
connect(world, player, names, 'Library', 'Lower lake desolation')
connect(world, player, names, 'Library', 'Library top', lambda state: state._timespinner_has_doublejump(world, player) or state.has('Talaria Attachment', player))
connect(world, player, names, 'Library', 'Varndagroth tower left', lambda state: state._timespinner_has_keycard_D(world, player))
connect(world, player, names, 'Library', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Library top', 'Library')
connect(world, player, names, 'Varndagroth tower left', 'Library')
connect(world, player, names, 'Varndagroth tower left', 'Varndagroth tower right (upper)', lambda state: state._timespinner_has_keycard_C(world, player))
connect(world, player, names, 'Varndagroth tower left', 'Varndagroth tower right (lower)', lambda state: state._timespinner_has_keycard_B(world, player))
connect(world, player, names, 'Varndagroth tower left', 'Sealed Caves (Sirens)', lambda state: state._timespinner_has_keycard_B(world, player) and state.has('Elevator Keycard', player))
@@ -98,35 +98,35 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
connect(world, player, names, 'Sealed Caves (Xarion)', 'Sealed Caves (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
connect(world, player, names, 'Sealed Caves (Xarion)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Refugee Camp', 'Forest')
connect(world, player, names, 'Refugee Camp', 'Libary', lambda state: not is_option_enabled(world, player, "Inverted"))
connect(world, player, names, 'Refugee Camp', 'Library', lambda state: not is_option_enabled(world, player, "Inverted"))
connect(world, player, names, 'Refugee Camp', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Forest', 'Refugee Camp')
connect(world, player, names, 'Forest', 'Left Side forest Caves', lambda state: state.has('Talaria Attachment', player) or state._timespinner_has_timestop(world, player))
connect(world, player, names, 'Forest', 'Caves of Banishment (Sirens)')
connect(world, player, names, 'Forest', 'Caste Ramparts')
connect(world, player, names, 'Forest', 'Castle Ramparts')
connect(world, player, names, 'Left Side forest Caves', 'Forest')
connect(world, player, names, 'Left Side forest Caves', 'Upper Lake Sirine', lambda state: state._timespinner_has_timestop(world, player))
connect(world, player, names, 'Left Side forest Caves', 'Lower Lake Sirine', lambda state: state.has('Water Mask', player))
connect(world, player, names, 'Left Side forest Caves', 'Upper Lake Serene', lambda state: state._timespinner_has_timestop(world, player))
connect(world, player, names, 'Left Side forest Caves', 'Lower Lake Serene', lambda state: state.has('Water Mask', player))
connect(world, player, names, 'Left Side forest Caves', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Upper Lake Sirine', 'Left Side forest Caves')
connect(world, player, names, 'Upper Lake Sirine', 'Lower Lake Sirine', lambda state: state.has('Water Mask', player))
connect(world, player, names, 'Lower Lake Sirine', 'Upper Lake Sirine')
connect(world, player, names, 'Lower Lake Sirine', 'Left Side forest Caves')
connect(world, player, names, 'Lower Lake Sirine', 'Caves of Banishment (upper)')
connect(world, player, names, 'Caves of Banishment (upper)', 'Upper Lake Sirine', lambda state: state.has('Water Mask', player))
connect(world, player, names, 'Upper Lake Serene', 'Left Side forest Caves')
connect(world, player, names, 'Upper Lake Serene', 'Lower Lake Serene', lambda state: state.has('Water Mask', player))
connect(world, player, names, 'Lower Lake Serene', 'Upper Lake Serene')
connect(world, player, names, 'Lower Lake Serene', 'Left Side forest Caves')
connect(world, player, names, 'Lower Lake Serene', 'Caves of Banishment (upper)')
connect(world, player, names, 'Caves of Banishment (upper)', 'Upper Lake Serene', lambda state: state.has('Water Mask', player))
connect(world, player, names, 'Caves of Banishment (upper)', 'Caves of Banishment (Maw)', lambda state: state.has('Twin Pyramid Key', player) or state._timespinner_has_forwarddash_doublejump(world, player))
connect(world, player, names, 'Caves of Banishment (upper)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Caves of Banishment (Maw)', 'Caves of Banishment (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
connect(world, player, names, 'Caves of Banishment (Maw)', 'Caves of Banishment (Sirens)', lambda state: state.has('Gas Mask', player))
connect(world, player, names, 'Caves of Banishment (Maw)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Caves of Banishment (Sirens)', 'Forest')
connect(world, player, names, 'Caste Ramparts', 'Forest')
connect(world, player, names, 'Caste Ramparts', 'Caste Keep')
connect(world, player, names, 'Caste Ramparts', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Caste Keep', 'Caste Ramparts')
connect(world, player, names, 'Caste Keep', 'Royal towers (lower)', lambda state: state._timespinner_has_doublejump(world, player))
connect(world, player, names, 'Caste Keep', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Royal towers (lower)', 'Caste Keep')
connect(world, player, names, 'Castle Ramparts', 'Forest')
connect(world, player, names, 'Castle Ramparts', 'Castle Keep')
connect(world, player, names, 'Castle Ramparts', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Castle Keep', 'Castle Ramparts')
connect(world, player, names, 'Castle Keep', 'Royal towers (lower)', lambda state: state._timespinner_has_doublejump(world, player))
connect(world, player, names, 'Castle Keep', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Royal towers (lower)', 'Castle Keep')
connect(world, player, names, 'Royal towers (lower)', 'Royal towers', lambda state: state.has('Timespinner Wheel', player) or state._timespinner_has_forwarddash_doublejump(world, player))
connect(world, player, names, 'Royal towers (lower)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
connect(world, player, names, 'Royal towers', 'Royal towers (lower)')
@@ -137,14 +137,14 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
connect(world, player, names, 'Ancient Pyramid (right)', 'Ancient Pyramid (left)', lambda state: state._timespinner_has_upwarddash(world, player))
connect(world, player, names, 'Space time continuum', 'Lake desolation', lambda state: pyramid_keys_unlock == "GateLakeDesolation")
connect(world, player, names, 'Space time continuum', 'Lower lake desolation', lambda state: pyramid_keys_unlock == "GateKittyBoss")
connect(world, player, names, 'Space time continuum', 'Libary', lambda state: pyramid_keys_unlock == "GateLeftLibrary")
connect(world, player, names, 'Space time continuum', 'Library', lambda state: pyramid_keys_unlock == "GateLeftLibrary")
connect(world, player, names, 'Space time continuum', 'Varndagroth tower right (lower)', lambda state: pyramid_keys_unlock == "GateMilitairyGate")
connect(world, player, names, 'Space time continuum', 'Skeleton Shaft', lambda state: pyramid_keys_unlock == "GateSealedCaves")
connect(world, player, names, 'Space time continuum', 'Sealed Caves (Sirens)', lambda state: pyramid_keys_unlock == "GateSealedSirensCave")
connect(world, player, names, 'Space time continuum', 'Left Side forest Caves', lambda state: pyramid_keys_unlock == "GateLakeSirineRight")
connect(world, player, names, 'Space time continuum', 'Left Side forest Caves', lambda state: pyramid_keys_unlock == "GateLakeSereneRight")
connect(world, player, names, 'Space time continuum', 'Refugee Camp', lambda state: pyramid_keys_unlock == "GateAccessToPast")
connect(world, player, names, 'Space time continuum', 'Caste Ramparts', lambda state: pyramid_keys_unlock == "GateCastleRamparts")
connect(world, player, names, 'Space time continuum', 'Caste Keep', lambda state: pyramid_keys_unlock == "GateCastleKeep")
connect(world, player, names, 'Space time continuum', 'Castle Ramparts', lambda state: pyramid_keys_unlock == "GateCastleRamparts")
connect(world, player, names, 'Space time continuum', 'Castle Keep', lambda state: pyramid_keys_unlock == "GateCastleKeep")
connect(world, player, names, 'Space time continuum', 'Royal towers (lower)', lambda state: pyramid_keys_unlock == "GateRoyalTowers")
connect(world, player, names, 'Space time continuum', 'Caves of Banishment (Maw)', lambda state: pyramid_keys_unlock == "GateMaw")
connect(world, player, names, 'Space time continuum', 'Caves of Banishment (upper)', lambda state: pyramid_keys_unlock == "GateCavesOfBanishment")