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https://github.com/MarioSpore/Grinch-AP.git
synced 2025-10-21 20:21:32 -06:00
Fixed some spelling
This commit is contained in:
@@ -12,8 +12,8 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
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create_region(world, player, locations_per_region, location_cache, 'Lake desolation'),
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create_region(world, player, locations_per_region, location_cache, 'Upper lake desolation'),
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create_region(world, player, locations_per_region, location_cache, 'Lower lake desolation'),
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create_region(world, player, locations_per_region, location_cache, 'Libary'),
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create_region(world, player, locations_per_region, location_cache, 'Libary top'),
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create_region(world, player, locations_per_region, location_cache, 'Library'),
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create_region(world, player, locations_per_region, location_cache, 'Library top'),
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create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower left'),
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create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower right (upper)'),
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create_region(world, player, locations_per_region, location_cache, 'Varndagroth tower right (lower)'),
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@@ -30,13 +30,13 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
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create_region(world, player, locations_per_region, location_cache, 'Refugee Camp'),
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create_region(world, player, locations_per_region, location_cache, 'Forest'),
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create_region(world, player, locations_per_region, location_cache, 'Left Side forest Caves'),
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create_region(world, player, locations_per_region, location_cache, 'Upper Lake Sirine'),
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create_region(world, player, locations_per_region, location_cache, 'Lower Lake Sirine'),
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create_region(world, player, locations_per_region, location_cache, 'Upper Lake Serene'),
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create_region(world, player, locations_per_region, location_cache, 'Lower Lake Serene'),
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create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (upper)'),
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create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (Maw)'),
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create_region(world, player, locations_per_region, location_cache, 'Caves of Banishment (Sirens)'),
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create_region(world, player, locations_per_region, location_cache, 'Caste Ramparts'),
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create_region(world, player, locations_per_region, location_cache, 'Caste Keep'),
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create_region(world, player, locations_per_region, location_cache, 'Castle Ramparts'),
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create_region(world, player, locations_per_region, location_cache, 'Castle Keep'),
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create_region(world, player, locations_per_region, location_cache, 'Royal towers (lower)'),
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create_region(world, player, locations_per_region, location_cache, 'Royal towers'),
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create_region(world, player, locations_per_region, location_cache, 'Royal towers (upper)'),
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@@ -50,20 +50,20 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
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names: Dict[str, int] = {}
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connect(world, player, names, 'Lake desolation', 'Lower lake desolation', lambda state: state._timespinner_has_timestop(world, player or state.has('Talaria Attachment', player)))
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connect(world, player, names, 'Lake desolation', 'Upper lake desolation', lambda state: state._timespinner_has_fire(world, player) and state.can_reach('Upper Lake Sirine', 'Region', player))
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connect(world, player, names, 'Lake desolation', 'Upper lake desolation', lambda state: state._timespinner_has_fire(world, player) and state.can_reach('Upper Lake Serene', 'Region', player))
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connect(world, player, names, 'Lake desolation', 'Skeleton Shaft', lambda state: state._timespinner_has_doublejump(world, player))
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connect(world, player, names, 'Lake desolation', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Upper lake desolation', 'Lake desolation')
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connect(world, player, names, 'Upper lake desolation', 'Lower lake desolation')
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connect(world, player, names, 'Lower lake desolation', 'Lake desolation')
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connect(world, player, names, 'Lower lake desolation', 'Libary')
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connect(world, player, names, 'Lower lake desolation', 'Library')
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connect(world, player, names, 'Lower lake desolation', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Libary', 'Lower lake desolation')
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connect(world, player, names, 'Libary', 'Libary top', lambda state: state._timespinner_has_doublejump(world, player) or state.has('Talaria Attachment', player))
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connect(world, player, names, 'Libary', 'Varndagroth tower left', lambda state: state._timespinner_has_keycard_D(world, player))
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connect(world, player, names, 'Libary', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Libary top', 'Libary')
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connect(world, player, names, 'Varndagroth tower left', 'Libary')
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connect(world, player, names, 'Library', 'Lower lake desolation')
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connect(world, player, names, 'Library', 'Library top', lambda state: state._timespinner_has_doublejump(world, player) or state.has('Talaria Attachment', player))
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connect(world, player, names, 'Library', 'Varndagroth tower left', lambda state: state._timespinner_has_keycard_D(world, player))
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connect(world, player, names, 'Library', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Library top', 'Library')
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connect(world, player, names, 'Varndagroth tower left', 'Library')
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connect(world, player, names, 'Varndagroth tower left', 'Varndagroth tower right (upper)', lambda state: state._timespinner_has_keycard_C(world, player))
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connect(world, player, names, 'Varndagroth tower left', 'Varndagroth tower right (lower)', lambda state: state._timespinner_has_keycard_B(world, player))
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connect(world, player, names, 'Varndagroth tower left', 'Sealed Caves (Sirens)', lambda state: state._timespinner_has_keycard_B(world, player) and state.has('Elevator Keycard', player))
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@@ -98,35 +98,35 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
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connect(world, player, names, 'Sealed Caves (Xarion)', 'Sealed Caves (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Sealed Caves (Xarion)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Refugee Camp', 'Forest')
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connect(world, player, names, 'Refugee Camp', 'Libary', lambda state: not is_option_enabled(world, player, "Inverted"))
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connect(world, player, names, 'Refugee Camp', 'Library', lambda state: not is_option_enabled(world, player, "Inverted"))
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connect(world, player, names, 'Refugee Camp', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Forest', 'Refugee Camp')
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connect(world, player, names, 'Forest', 'Left Side forest Caves', lambda state: state.has('Talaria Attachment', player) or state._timespinner_has_timestop(world, player))
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connect(world, player, names, 'Forest', 'Caves of Banishment (Sirens)')
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connect(world, player, names, 'Forest', 'Caste Ramparts')
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connect(world, player, names, 'Forest', 'Castle Ramparts')
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connect(world, player, names, 'Left Side forest Caves', 'Forest')
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connect(world, player, names, 'Left Side forest Caves', 'Upper Lake Sirine', lambda state: state._timespinner_has_timestop(world, player))
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connect(world, player, names, 'Left Side forest Caves', 'Lower Lake Sirine', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Left Side forest Caves', 'Upper Lake Serene', lambda state: state._timespinner_has_timestop(world, player))
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connect(world, player, names, 'Left Side forest Caves', 'Lower Lake Serene', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Left Side forest Caves', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Upper Lake Sirine', 'Left Side forest Caves')
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connect(world, player, names, 'Upper Lake Sirine', 'Lower Lake Sirine', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Lower Lake Sirine', 'Upper Lake Sirine')
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connect(world, player, names, 'Lower Lake Sirine', 'Left Side forest Caves')
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connect(world, player, names, 'Lower Lake Sirine', 'Caves of Banishment (upper)')
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connect(world, player, names, 'Caves of Banishment (upper)', 'Upper Lake Sirine', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Upper Lake Serene', 'Left Side forest Caves')
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connect(world, player, names, 'Upper Lake Serene', 'Lower Lake Serene', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Lower Lake Serene', 'Upper Lake Serene')
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connect(world, player, names, 'Lower Lake Serene', 'Left Side forest Caves')
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connect(world, player, names, 'Lower Lake Serene', 'Caves of Banishment (upper)')
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connect(world, player, names, 'Caves of Banishment (upper)', 'Upper Lake Serene', lambda state: state.has('Water Mask', player))
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connect(world, player, names, 'Caves of Banishment (upper)', 'Caves of Banishment (Maw)', lambda state: state.has('Twin Pyramid Key', player) or state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Caves of Banishment (upper)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Caves of Banishment (Maw)', 'Caves of Banishment (upper)', lambda state: state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Caves of Banishment (Maw)', 'Caves of Banishment (Sirens)', lambda state: state.has('Gas Mask', player))
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connect(world, player, names, 'Caves of Banishment (Maw)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Caves of Banishment (Sirens)', 'Forest')
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connect(world, player, names, 'Caste Ramparts', 'Forest')
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connect(world, player, names, 'Caste Ramparts', 'Caste Keep')
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connect(world, player, names, 'Caste Ramparts', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Caste Keep', 'Caste Ramparts')
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connect(world, player, names, 'Caste Keep', 'Royal towers (lower)', lambda state: state._timespinner_has_doublejump(world, player))
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connect(world, player, names, 'Caste Keep', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Royal towers (lower)', 'Caste Keep')
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connect(world, player, names, 'Castle Ramparts', 'Forest')
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connect(world, player, names, 'Castle Ramparts', 'Castle Keep')
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connect(world, player, names, 'Castle Ramparts', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Castle Keep', 'Castle Ramparts')
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connect(world, player, names, 'Castle Keep', 'Royal towers (lower)', lambda state: state._timespinner_has_doublejump(world, player))
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connect(world, player, names, 'Castle Keep', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Royal towers (lower)', 'Castle Keep')
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connect(world, player, names, 'Royal towers (lower)', 'Royal towers', lambda state: state.has('Timespinner Wheel', player) or state._timespinner_has_forwarddash_doublejump(world, player))
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connect(world, player, names, 'Royal towers (lower)', 'Space time continuum', lambda state: state.has('Twin Pyramid Key', player))
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connect(world, player, names, 'Royal towers', 'Royal towers (lower)')
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@@ -137,14 +137,14 @@ def create_regions(world: MultiWorld, player: int, locations: Tuple[LocationData
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connect(world, player, names, 'Ancient Pyramid (right)', 'Ancient Pyramid (left)', lambda state: state._timespinner_has_upwarddash(world, player))
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connect(world, player, names, 'Space time continuum', 'Lake desolation', lambda state: pyramid_keys_unlock == "GateLakeDesolation")
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connect(world, player, names, 'Space time continuum', 'Lower lake desolation', lambda state: pyramid_keys_unlock == "GateKittyBoss")
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connect(world, player, names, 'Space time continuum', 'Libary', lambda state: pyramid_keys_unlock == "GateLeftLibrary")
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connect(world, player, names, 'Space time continuum', 'Library', lambda state: pyramid_keys_unlock == "GateLeftLibrary")
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connect(world, player, names, 'Space time continuum', 'Varndagroth tower right (lower)', lambda state: pyramid_keys_unlock == "GateMilitairyGate")
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connect(world, player, names, 'Space time continuum', 'Skeleton Shaft', lambda state: pyramid_keys_unlock == "GateSealedCaves")
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connect(world, player, names, 'Space time continuum', 'Sealed Caves (Sirens)', lambda state: pyramid_keys_unlock == "GateSealedSirensCave")
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connect(world, player, names, 'Space time continuum', 'Left Side forest Caves', lambda state: pyramid_keys_unlock == "GateLakeSirineRight")
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connect(world, player, names, 'Space time continuum', 'Left Side forest Caves', lambda state: pyramid_keys_unlock == "GateLakeSereneRight")
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connect(world, player, names, 'Space time continuum', 'Refugee Camp', lambda state: pyramid_keys_unlock == "GateAccessToPast")
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connect(world, player, names, 'Space time continuum', 'Caste Ramparts', lambda state: pyramid_keys_unlock == "GateCastleRamparts")
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connect(world, player, names, 'Space time continuum', 'Caste Keep', lambda state: pyramid_keys_unlock == "GateCastleKeep")
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connect(world, player, names, 'Space time continuum', 'Castle Ramparts', lambda state: pyramid_keys_unlock == "GateCastleRamparts")
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connect(world, player, names, 'Space time continuum', 'Castle Keep', lambda state: pyramid_keys_unlock == "GateCastleKeep")
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connect(world, player, names, 'Space time continuum', 'Royal towers (lower)', lambda state: pyramid_keys_unlock == "GateRoyalTowers")
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connect(world, player, names, 'Space time continuum', 'Caves of Banishment (Maw)', lambda state: pyramid_keys_unlock == "GateMaw")
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connect(world, player, names, 'Space time continuum', 'Caves of Banishment (upper)', lambda state: pyramid_keys_unlock == "GateCavesOfBanishment")
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