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Lingo: Split up Color Hunt and Champion's Rest (#2745)
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@@ -196,9 +196,8 @@ class LingoPlayerLogic:
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["Orange Tower Fourth Floor", "Hot Crusts Door"], ["Outside The Initiated", "Shortcut to Hub Room"],
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["Orange Tower First Floor", "Shortcut to Hub Room"], ["Directional Gallery", "Shortcut to The Undeterred"],
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["Orange Tower First Floor", "Salt Pepper Door"], ["Hub Room", "Crossroads Entrance"],
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["Champion's Rest", "Shortcut to The Steady"], ["The Bearer", "Shortcut to The Bold"],
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["Art Gallery", "Exit"], ["The Tenacious", "Shortcut to Hub Room"],
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["Outside The Agreeable", "Tenacious Entrance"]
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["Color Hunt", "Shortcut to The Steady"], ["The Bearer", "Shortcut to The Bold"], ["Art Gallery", "Exit"],
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["The Tenacious", "Shortcut to Hub Room"], ["Outside The Agreeable", "Tenacious Entrance"]
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]
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pilgrimage_reqs = AccessRequirements()
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for door in fake_pilgrimage:
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