move LttP create_regions and set_rules to AutoWorld
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@@ -82,13 +82,16 @@ class World(metaclass=AutoWorldRegister):
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self.world = world
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self.player = player
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# overwritable methods that get called by Main.py, sorted by execution order
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# overridable methods that get called by Main.py, sorted by execution order
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def generate_early(self):
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pass
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def create_regions(self):
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pass
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def create_items(self):
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pass
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def set_rules(self):
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pass
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@@ -100,7 +103,7 @@ class World(metaclass=AutoWorldRegister):
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If you need any last-second randomization, use MultiWorld.slot_seeds[slot] instead."""
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pass
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def fill_slot_data(self):
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def fill_slot_data(self) -> dict:
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"""Fill in the slot_data field in the Connected network package."""
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return {}
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@@ -222,7 +222,9 @@ for diff in {'easy', 'normal', 'hard', 'expert'}:
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)
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def generate_itempool(world, player: int):
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def generate_itempool(world):
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player = world.player
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world = world.world
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if world.difficulty[player] not in difficulties:
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raise NotImplementedError(f"Diffulty {world.difficulty[player]}")
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if world.goal[player] not in {'ganon', 'pedestal', 'bosses', 'triforcehunt', 'localtriforcehunt', 'icerodhunt',
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@@ -10,7 +10,9 @@ from worlds.generic.Rules import set_rule, add_rule, forbid_item, add_item_rule,
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item_name
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def set_rules(world, player):
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def set_rules(world):
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player = world.player
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world = world.world
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if world.logic[player] == 'nologic':
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logging.info(
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'WARNING! Seeds generated under this logic often require major glitches and may be impossible!')
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@@ -1,10 +1,18 @@
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import random
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from BaseClasses import Item, CollectionState
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from .SubClasses import ALttPItem
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from ..AutoWorld import World
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from .Options import alttp_options
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from .Items import as_dict_item_table, item_name_groups, item_table
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from .Regions import lookup_name_to_id
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from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions
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from .Rules import set_rules
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from .ItemPool import generate_itempool
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from .Shops import create_shops
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from .Dungeons import create_dungeons
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from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
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from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
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class ALTTPWorld(World):
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game: str = "A Link to the Past"
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@@ -21,6 +29,54 @@ class ALTTPWorld(World):
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data_version = 7
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remote_items: bool = False
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set_rules = set_rules
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create_items = generate_itempool
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def create_regions(self):
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world = self.world
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for player in world.get_game_players("A Link to the Past"):
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if world.open_pyramid[player] == 'goal':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
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'localganontriforcehunt', 'ganonpedestal'}
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elif world.open_pyramid[player] == 'auto':
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world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
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'localganontriforcehunt', 'ganonpedestal'} and \
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(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull',
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'dungeonscrossed'} or not world.shuffle_ganon)
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else:
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world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(
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world.open_pyramid[player], 'auto')
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world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
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world.triforce_pieces_required[player])
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if world.mode[player] != 'inverted':
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create_regions(world, player)
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else:
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create_inverted_regions(world, player)
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create_shops(world, player)
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create_dungeons(world, player)
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for player in world.get_game_players("A Link to the Past"):
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if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
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{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
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world.fix_fake_world[player] = False
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# seeded entrance shuffle
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old_random = world.random
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world.random = random.Random(world.er_seeds[player])
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if world.mode[player] != 'inverted':
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link_entrances(world, player)
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mark_light_world_regions(world, player)
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else:
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link_inverted_entrances(world, player)
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mark_dark_world_regions(world, player)
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world.random = old_random
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plando_connect(world, player)
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def collect(self, state: CollectionState, item: Item) -> bool:
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if item.name.startswith('Progressive '):
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if 'Sword' in item.name:
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@@ -25,7 +25,7 @@ class Factorio(World):
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item_name_to_id = tech_table
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location_name_to_id = base_tech_table
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def generate_basic(self):
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def create_items(self):
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for tech_name in base_tech_table:
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if self.world.progressive:
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item_name = tech_to_progressive_lookup.get(tech_name, tech_name)
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