move LttP create_regions and set_rules to AutoWorld

This commit is contained in:
Fabian Dill
2021-07-22 15:51:50 +02:00
parent b2f5f095fc
commit 21af3bf563
6 changed files with 76 additions and 65 deletions

View File

@@ -1,10 +1,18 @@
import random
from BaseClasses import Item, CollectionState
from .SubClasses import ALttPItem
from ..AutoWorld import World
from .Options import alttp_options
from .Items import as_dict_item_table, item_name_groups, item_table
from .Regions import lookup_name_to_id
from .Regions import lookup_name_to_id, create_regions, mark_light_world_regions
from .Rules import set_rules
from .ItemPool import generate_itempool
from .Shops import create_shops
from .Dungeons import create_dungeons
from .InvertedRegions import create_inverted_regions, mark_dark_world_regions
from .EntranceShuffle import link_entrances, link_inverted_entrances, plando_connect
class ALTTPWorld(World):
game: str = "A Link to the Past"
@@ -21,6 +29,54 @@ class ALTTPWorld(World):
data_version = 7
remote_items: bool = False
set_rules = set_rules
create_items = generate_itempool
def create_regions(self):
world = self.world
for player in world.get_game_players("A Link to the Past"):
if world.open_pyramid[player] == 'goal':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
'localganontriforcehunt', 'ganonpedestal'}
elif world.open_pyramid[player] == 'auto':
world.open_pyramid[player] = world.goal[player] in {'crystals', 'ganontriforcehunt',
'localganontriforcehunt', 'ganonpedestal'} and \
(world.shuffle[player] in {'vanilla', 'dungeonssimple', 'dungeonsfull',
'dungeonscrossed'} or not world.shuffle_ganon)
else:
world.open_pyramid[player] = {'on': True, 'off': False, 'yes': True, 'no': False}.get(
world.open_pyramid[player], 'auto')
world.triforce_pieces_available[player] = max(world.triforce_pieces_available[player],
world.triforce_pieces_required[player])
if world.mode[player] != 'inverted':
create_regions(world, player)
else:
create_inverted_regions(world, player)
create_shops(world, player)
create_dungeons(world, player)
for player in world.get_game_players("A Link to the Past"):
if world.logic[player] not in ["noglitches", "minorglitches"] and world.shuffle[player] in \
{"vanilla", "dungeonssimple", "dungeonsfull", "simple", "restricted", "full"}:
world.fix_fake_world[player] = False
# seeded entrance shuffle
old_random = world.random
world.random = random.Random(world.er_seeds[player])
if world.mode[player] != 'inverted':
link_entrances(world, player)
mark_light_world_regions(world, player)
else:
link_inverted_entrances(world, player)
mark_dark_world_regions(world, player)
world.random = old_random
plando_connect(world, player)
def collect(self, state: CollectionState, item: Item) -> bool:
if item.name.startswith('Progressive '):
if 'Sword' in item.name: