diff --git a/WebHostLib/static/assets/weighted-settings.js b/WebHostLib/static/assets/weighted-settings.js index da4d60fc..68e950ea 100644 --- a/WebHostLib/static/assets/weighted-settings.js +++ b/WebHostLib/static/assets/weighted-settings.js @@ -78,8 +78,6 @@ const createDefaultSettings = (settingData) => { break; case 'range': case 'special_range': - newSettings[game][gameSetting][setting.min] = 0; - newSettings[game][gameSetting][setting.max] = 0; newSettings[game][gameSetting]['random'] = 0; newSettings[game][gameSetting]['random-low'] = 0; newSettings[game][gameSetting]['random-high'] = 0; @@ -296,33 +294,33 @@ const buildWeightedSettingsDiv = (game, settings) => { if (((setting.max - setting.min) + 1) < 11) { for (let i=setting.min; i <= setting.max; ++i) { const tr = document.createElement('tr'); - const tdLeft = document.createElement('td'); - tdLeft.classList.add('td-left'); - tdLeft.innerText = i; - tr.appendChild(tdLeft); + const tdLeft = document.createElement('td'); + tdLeft.classList.add('td-left'); + tdLeft.innerText = i; + tr.appendChild(tdLeft); - const tdMiddle = document.createElement('td'); - tdMiddle.classList.add('td-middle'); - const range = document.createElement('input'); - range.setAttribute('type', 'range'); - range.setAttribute('id', `${game}-${settingName}-${i}-range`); - range.setAttribute('data-game', game); - range.setAttribute('data-setting', settingName); - range.setAttribute('data-option', i); - range.setAttribute('min', 0); - range.setAttribute('max', 50); - range.addEventListener('change', updateGameSetting); - range.value = currentSettings[game][settingName][i]; - tdMiddle.appendChild(range); - tr.appendChild(tdMiddle); + const tdMiddle = document.createElement('td'); + tdMiddle.classList.add('td-middle'); + const range = document.createElement('input'); + range.setAttribute('type', 'range'); + range.setAttribute('id', `${game}-${settingName}-${i}-range`); + range.setAttribute('data-game', game); + range.setAttribute('data-setting', settingName); + range.setAttribute('data-option', i); + range.setAttribute('min', 0); + range.setAttribute('max', 50); + range.addEventListener('change', updateGameSetting); + range.value = currentSettings[game][settingName][i] || 0; + tdMiddle.appendChild(range); + tr.appendChild(tdMiddle); - const tdRight = document.createElement('td'); - tdRight.setAttribute('id', `${game}-${settingName}-${i}`) - tdRight.classList.add('td-right'); - tdRight.innerText = range.value; - tr.appendChild(tdRight); + const tdRight = document.createElement('td'); + tdRight.setAttribute('id', `${game}-${settingName}-${i}`) + tdRight.classList.add('td-right'); + tdRight.innerText = range.value; + tr.appendChild(tdRight); - rangeTbody.appendChild(tr); + rangeTbody.appendChild(tr); } } else { const hintText = document.createElement('p');